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This depends on #1835 being done, but I was wondering how viable it would be to allow for a workflow where entry functions can still be defined separately from the render pipeline, yet benefit from not having to setup a shell.
const vertex = tgpu.vertexFn(({ $vertexIndex }) => {
'use gpu';
const pos = [
d.vec2f(0.0, 0.5),
d.vec2f(-0.5, -0.5),
d.vec2f(0.5, -0.5),
];
const uv = [
d.vec2f(0.5, 1.0),
d.vec2f(0.0, 0.0),
d.vec2f(1.0, 0.0),
];
return {
$position: d.vec4f(pos[$vertexIndex], 0, 1),
uv: uv[$vertexIndex],
};
});
const fragment = tgpu.fragmentFn<typeof vertexFn>(({ uv }) => {
'use gpu';
return getGradientColor((uv.x + uv.y) / 2);
});
const pipeline = root.createRenderPipeline({ vertex, fragment });I'm not yet sure how attribute type information would be provided to a vertex function, but we can figure that out while prototyping this feature.
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