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Hi @joemun. We recently had a fix to |
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👋 We are in the process of migrating our app to New Architecture, and we've hit a crash where Reanimated thinks it's running in old arch, specifically the code here where the
_IS_FABRIC
check is returningundefined
. This code is being run on module load, so I do wonder if there's perhaps a race condition where this value has yet to be set. I do see that it's being set in RNRuntimeDecorator.cppAlso, I'm curious what is the proper way of checking for fabric. RN Screens also checks for _IS_FABRIC, but RNGH checks for global.nativeFabricUIManager. The RNGH check is interesting because we had to patch on our end to change it from checking
global?.nativeFabricUIManager
toglobal._IS_FABRIC
, as it was causing an intermittent crash for some users.Beta Was this translation helpful? Give feedback.
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