Skip to content

Commit 51e129c

Browse files
committed
Merge pull request #239 from jweather/docs
docs and Ctrl-G
2 parents 7ed784b + 66ad088 commit 51e129c

16 files changed

+25
-17
lines changed

app/gui/qt/mainwindow.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -613,7 +613,7 @@ void MainWindow::initPrefsWindow() {
613613
addKeyBinding(settings, QsciCommand::VerticalCentreCaret, Qt::Key_L | SPi_CTRL);
614614

615615
addKeyBinding(settings, QsciCommand::Cancel, Qt::Key_Escape);
616-
addKeyBinding(settings, QsciCommand::Cancel, Qt::Key_G | SPi_CTRL);
616+
addOtherKeyBinding(settings, QsciCommand::Cancel, Qt::Key_G | SPi_CTRL);
617617

618618
// tab return
619619
addKeyBinding(settings, QsciCommand::Newline, Qt::Key_Return);

etc/doc/tutorial/04-Randomisation.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -186,7 +186,7 @@ dice - perhaps even a 120 sided dice!
186186

187187
## one_in
188188

189-
Finally you may wish to emulate throwing a the top score of a dice such
189+
Finally you may wish to emulate throwing the top score of a dice such
190190
as a 6 in a standard dice. `one_in` therefore returns true with a
191191
probability of one in the number of sides on the dice. Therefore
192192
`one_in(6)` will return true with a probability of 1 in 6 or false
File renamed without changes.

etc/doc/tutorial/06-FX.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ Sonic Pi provides a very simple yet powerful way of adding FX. It even
99
allows you to chain them (so you can pass your sounds through
1010
distortion, then echo and then reverb) and also control each individual
1111
FX unit with parameters (in a similar way to giving params to synths and
12-
samples. You can even modify the paramters to the FX whilst it's still
12+
samples). You can even modify the parameters to the FX whilst it's still
1313
running. So, for example, you could increase the reverb on your bass
1414
throughout the track...
1515

etc/doc/tutorial/06.1-Adding-FX.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
33
In this section we'll look at a couple of FX, reverb and echo. We'll see
44
how to use them, how to control their parameters and how to chain them.
55

6-
Sonic Pi's FX system uses blocks. So if you haven't read section 4.1 you
6+
Sonic Pi's FX system uses blocks. So if you haven't read section 5.1 you
77
might want to take a quick read and then head back.
88

99
## Reverb
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
# FX in Practice
22

3-
Also they look simple on the outside, FX are actually quite complex
3+
Although they look simple on the outside, FX are actually quite complex
44
beasts internally. Their simplicity often means that people overuse them
55
in their pieces. This may be fine if you have a powerful machine, but if
66
like me you use a Raspberry Pi to jam with, you need to be careful about

etc/doc/tutorial/07.3-Sliding-Parameters.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ sleep 3
1919
control s, note: 72
2020
```
2121

22-
Here, hear the synth pitch changing immediately on each
22+
Here, you can hear the synth pitch changing immediately on each
2323
control. However, we might want the pitch to slide between changes. As
2424
we're controlling the `note:` parameter, to add slide, we need to set
2525
the `note_slide` parameter:
File renamed without changes.
File renamed without changes.

etc/doc/tutorial/09-Live-Coding.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,4 +10,4 @@ can take Sonic Pi on stage and gig with it.
1010
In this section we'll cover the fundamentals of turning your static code
1111
compositions into dynamic performances.
1212

13-
Hold onto your seats...
13+
Hold on to your seats...

0 commit comments

Comments
 (0)