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37 | 37 | #include "Sonicteam/Enemy/EnemyShotNormal.h" |
38 | 38 | #include "Sonicteam/Enemy/EnemyShotPoint.h" |
39 | 39 | #include "Sonicteam/Fixture.h" |
| 40 | +#include "Sonicteam/GE1PE/EffectBank.h" |
| 41 | +#include "Sonicteam/GE1PE/EmitterListener.h" |
| 42 | +#include "Sonicteam/GE1PE/Manager.h" |
| 43 | +#include "Sonicteam/GE1PE/ParticleEngine.h" |
| 44 | +#include "Sonicteam/GE1PE/Plugin.h" |
| 45 | +#include "Sonicteam/GE1PE/RefCountObject.h" |
40 | 46 | #include "Sonicteam/Game.h" |
41 | 47 | #include "Sonicteam/GameImp.h" |
42 | 48 | #include "Sonicteam/GameMode.h" |
43 | 49 | #include "Sonicteam/Globals.h" |
44 | | -#include "Sonicteam/MyPE/CManageParticle.h" |
45 | 50 | #include "Sonicteam/HUDButtonWindow.h" |
46 | 51 | #include "Sonicteam/HUDCALLBACK.h" |
47 | 52 | #include "Sonicteam/HUDLimitTime.h" |
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56 | 61 | #include "Sonicteam/HintWindowTask.h" |
57 | 62 | #include "Sonicteam/HudTextParts.h" |
58 | 63 | #include "Sonicteam/ImageFilter.h" |
| 64 | +#include "Sonicteam/LuaNode.h" |
| 65 | +#include "Sonicteam/LuaNodeImp.h" |
| 66 | +#include "Sonicteam/LuaSystem.h" |
59 | 67 | #include "Sonicteam/LuaSystemManager.h" |
60 | 68 | #include "Sonicteam/MainDisplayTask.h" |
| 69 | +#include "Sonicteam/MainMenuExpositionTask.h" |
61 | 70 | #include "Sonicteam/MainMenuTask.h" |
62 | 71 | #include "Sonicteam/MainMode.h" |
63 | 72 | #include "Sonicteam/Message/MsgCameramanChangeMode.h" |
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78 | 87 | #include "Sonicteam/MyCueAdx.h" |
79 | 88 | #include "Sonicteam/MyCueAttenuate.h" |
80 | 89 | #include "Sonicteam/MyGraphicsDevice.h" |
| 90 | +#include "Sonicteam/MyPE/CManageParticle.h" |
| 91 | +#include "Sonicteam/MyPE/EffectBankLoad.h" |
| 92 | +#include "Sonicteam/MyPE/EffectBankLoadManager.h" |
| 93 | +#include "Sonicteam/MyPE/MyEffectBank.h" |
| 94 | +#include "Sonicteam/MyPE/MyEmitterListener.h" |
81 | 95 | #include "Sonicteam/MyPhantom.h" |
| 96 | +#include "Sonicteam/MyRenderProcess.h" |
82 | 97 | #include "Sonicteam/MyTexture.h" |
83 | 98 | #include "Sonicteam/MyTransforms.h" |
84 | 99 | #include "Sonicteam/NamedActor.h" |
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87 | 102 | #include "Sonicteam/ObjectVehicle.h" |
88 | 103 | #include "Sonicteam/ObjectVehicleBike.h" |
89 | 104 | #include "Sonicteam/Particles/Particle.h" |
| 105 | +#include "Sonicteam/Particles/ParticleContainer.h" |
| 106 | +#include "Sonicteam/Particles/ParticleContainerMgr.h" |
90 | 107 | #include "Sonicteam/Particles/ParticleManager.h" |
| 108 | +#include "Sonicteam/Particles/ParticleManagerUnit.h" |
91 | 109 | #include "Sonicteam/Particles/ParticleRef.h" |
92 | 110 | #include "Sonicteam/PauseAdapter.h" |
93 | 111 | #include "Sonicteam/PauseTask.h" |
94 | 112 | #include "Sonicteam/Player/Effect/ParticleJoint.h" |
| 113 | +#include "Sonicteam/Player/Effect/ParticleLuaTable.h" |
95 | 114 | #include "Sonicteam/Player/GroundRayListener.h" |
96 | 115 | #include "Sonicteam/Player/ICollisionListener.h" |
97 | 116 | #include "Sonicteam/Player/ICollisionListenerTemplate.h" |
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144 | 163 | #include "Sonicteam/PropFixture.h" |
145 | 164 | #include "Sonicteam/RaderMapManager.h" |
146 | 165 | #include "Sonicteam/RenderTargetContainer.h" |
| 166 | +#include "Sonicteam/RootGTask.h" |
| 167 | +#include "Sonicteam/SFXAgent.h" |
147 | 168 | #include "Sonicteam/SaveDataTask.h" |
148 | 169 | #include "Sonicteam/SaveDataTaskXENON.h" |
149 | 170 | #include "Sonicteam/SelectWindowTask.h" |
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158 | 179 | #include "Sonicteam/SoX/Engine/Application.h" |
159 | 180 | #include "Sonicteam/SoX/Engine/Doc.h" |
160 | 181 | #include "Sonicteam/SoX/Engine/DocMode.h" |
161 | | -#include "Sonicteam/SoX/Engine/Task.h" |
| 182 | +#include "Sonicteam/SoX/Engine/GTask.h" |
162 | 183 | #include "Sonicteam/SoX/Engine/RenderProcess.h" |
| 184 | +#include "Sonicteam/SoX/Engine/RenderScheduler.h" |
| 185 | +#include "Sonicteam/SoX/Engine/Task.h" |
163 | 186 | #include "Sonicteam/SoX/Graphics/Device.h" |
164 | 187 | #include "Sonicteam/SoX/Graphics/Frame.h" |
165 | 188 | #include "Sonicteam/SoX/Graphics/FrameGP.h" |
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207 | 230 | #include "Sonicteam/SoX/Scenery/CameraImp.h" |
208 | 231 | #include "Sonicteam/SoX/Scenery/Drawable.h" |
209 | 232 | #include "Sonicteam/SoX/Thread.h" |
| 233 | +#include "Sonicteam/Spanverse/AckResource.h" |
| 234 | +#include "Sonicteam/Spanverse/AckResourceMgr.h" |
| 235 | +#include "Sonicteam/Spanverse/SpanABDT.h" |
| 236 | +#include "Sonicteam/Spanverse/SpanACBS.h" |
| 237 | +#include "Sonicteam/Spanverse/SpanBASE.h" |
210 | 238 | #include "Sonicteam/StdImageFilters/BurnoutBlurFilter.h" |
211 | 239 | #include "Sonicteam/StdImageFilters/SingleTechniqueFilter.h" |
212 | 240 | #include "Sonicteam/System/CreateStatic.h" |
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216 | 244 | #include "Sonicteam/TextBookMgr.h" |
217 | 245 | #include "Sonicteam/TextCard.h" |
218 | 246 | #include "Sonicteam/TextEntity.h" |
219 | | -#include "Sonicteam/LuaSystem.h" |
220 | 247 | #include "Sonicteam/TextFontPicture.h" |
221 | 248 | #include "Sonicteam/TextFontPictureMgr.h" |
222 | 249 | #include "Sonicteam/TitleTask.h" |
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226 | 253 | #include "Sonicteam/sonicXmaPlayer.h" |
227 | 254 | #include "boost/smart_ptr/make_shared_object.h" |
228 | 255 | #include "boost/smart_ptr/shared_ptr.h" |
| 256 | +#include "d3dxb.h" |
229 | 257 | #include "hk330/hkArray.h" |
230 | 258 | #include "hk330/hkReferencedObject.h" |
231 | 259 | #include "hk330/hkpBroadPhaseHandle.h" |
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245 | 273 | #include "hk330/hkpTypedBroadPhaseHandle.h" |
246 | 274 | #include "hk330/hkpWorld.h" |
247 | 275 | #include "hk330/hkpWorldObject.h" |
| 276 | +#include "lua50/lua.h" |
| 277 | +#include "stdx/list.h" |
248 | 278 | #include "stdx/map.h" |
249 | 279 | #include "stdx/string.h" |
250 | 280 | #include "stdx/vector.h" |
251 | 281 | #include "stdx/wstring.h" |
252 | | - |
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