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README.md

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@@ -5,7 +5,7 @@ A graphics utility to update textures from native plugins.
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## NonBlockingCustomTextureRenderer
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`NonBlockingCustomTextureRenderer` is a high performance graphics utility to update textures from native plugins.
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<image src="./Docs/NonBlockingCustomTextureRenderer.gif" width="80%">
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<image src="./Docs/NonBlockingCustomTextureRenderer.gif">
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The function for updating textures runs on another thread.
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Asynchronous GPU upload (partial data copy) reduces the processing time per frame in the main thread for large size textures.
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`CustomTextureRenderer` is an example to update textures from native plugins
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using [CommandBuffer.IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html).
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<image src="./Docs/CustomTextureRenderer.gif" width="80%">
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<image src="./Docs/CustomTextureRenderer.gif">
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The function for updating textures runs on Unity's Render Thread.
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