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Update settings
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-7
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+11
-7
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ProjectSettings/EditorBuildSettings.asset

Lines changed: 4 additions & 1 deletion
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@@ -4,5 +4,8 @@
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EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes: []
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m_Scenes:
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- enabled: 1
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path: Assets/CustomTextureRenderer.Samples/Test.unity
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guid: f69885f6e594b5840b13b49edd88f36b
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m_configObjects: {}

ProjectSettings/ProjectSettings.asset

Lines changed: 7 additions & 6 deletions
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@@ -42,12 +42,12 @@ PlayerSettings:
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m_SplashScreenLogos: []
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m_VirtualRealitySplashScreen: {fileID: 0}
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1024
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defaultScreenHeight: 768
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defaultScreenWidth: 1280
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defaultScreenHeight: 720
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defaultScreenWidthWeb: 960
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 0
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m_ActiveColorSpace: 1
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m_MTRendering: 1
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mipStripping: 0
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numberOfMipsStripped: 0
@@ -88,7 +88,7 @@ PlayerSettings:
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bakeCollisionMeshes: 0
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forceSingleInstance: 0
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useFlipModelSwapchain: 1
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resizableWindow: 0
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resizableWindow: 1
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useMacAppStoreValidation: 0
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macAppStoreCategory: public.app-category.games
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gpuSkinning: 1
@@ -99,7 +99,7 @@ PlayerSettings:
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xboxEnableFitness: 0
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visibleInBackground: 1
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allowFullscreenSwitch: 1
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fullscreenMode: 1
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fullscreenMode: 3
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xboxSpeechDB: 0
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xboxEnableHeadOrientation: 0
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xboxEnableGuest: 0
@@ -593,7 +593,8 @@ PlayerSettings:
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scriptingDefineSymbols: {}
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend: {}
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scriptingBackend:
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Standalone: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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incrementalIl2cppBuild: {}

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