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Releases: soupday/cc_blender_tools

CC/iC Blender Tools 2.0.2

11 Jan 14:52
dcb9ad6

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2.0.2

  • Correction to malformed json texture paths when exporting character from CC4 directly to the root of a drive.
  • Disabled image search on FBX importer, should import a little faster now.

2.0.1

  • VRM import fixes.
    • VRM to CC4 export generates HIK profile for auto characterization.
  • Rigify fixes:
    • Face bone roll axis corrections.
    • Tongue bone meta-rig positioning corrections.
    • Teeth bone retargeting corrections.

CC/iC Blender Tools 2.0.1

10 Jan 05:43
f62067a

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2.0.1

  • VRM import fixes.
    • VRM to CC4 export generates HIK profile for auto characterization.
  • Rigify fixes:
    • Face bone roll axis corrections.
    • Tongue bone meta-rig positioning corrections.
    • Teeth bone retargeting corrections.

CC/iC Blender Tools 2.0.0

02 Dec 23:42
55d9c99

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2.0.0

  • Blender 4.0 support.
  • WIP Experimental Data Link added:
    • Currently in alpha stages, more a proof of concept at the moment.
  • Bake add-on updated and merged into this project.

1.6.1

  • Object Management:
    • Generic material conversion better detects AO maps in Blender 3+
    • Transfer vertex weights with posed armature fix.
    • Empty transform hierarchy to Prop conversion puts bones in the right correct places.
  • Exporting rigified animations with parented armatures now excludes those armatures from export.

CC/iC Blender Tools 1.6.0.4

07 Jul 19:18
7b26ef6

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1.6.0.4

  • Fixed bake rigify retarget not assigning action to rig after baking
  • Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
  • Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
    • Except when the image has been modified by the user and has not yet been saved.
  • NLA Bake fix.
  • Fix Generic character import.
  • Spring rig panels show if character is invalid for spring rigging.
  • Expression drivers for bones only apply to CC4 Ext and Std profiles
  • Bone drivers for direct visemes Ah and Oh added.
  • Viseme bone drivers now excluded when Jaw drivers are disabled.
  • Export Rigified motion and Unity T-Pose generation fix.

1.6.0

  • Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
    • Useful for re-aligning bones, re-positioning face rig, etc...
  • First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
  • Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
  • Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
    • Which means only the expressions on the body mesh need to be updated/animated.
  • Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
  • Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
  • Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
  • Fix to support sphere colliders in collisions shapes.
  • Some additional lighting arrangements: Authority and Blur Warm.

CC/iC Blender Tools 1.6.0.3

03 Jul 03:28
b379668

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1.6.0.3

  • Fixed bake rigify retarget not assigning action to rig after baking
  • Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
  • Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
    • Except when the image has been modified by the user and has not yet been saved.
  • NLA Bake fix.
  • Fix Generic character import.
  • Spring rig panels show if character is invalid for spring rigging.
  • Expression drivers for bones only apply to CC4 Ext and Std profiles
  • Bone drivers for direct visemes Ah and Oh added.
  • Viseme bone drivers now excluded when Jaw drivers are disabled.

1.6.0

  • Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
    • Useful for re-aligning bones, re-positioning face rig, etc...
  • First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
  • Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
  • Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
    • Which means only the expressions on the body mesh need to be updated/animated.
  • Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
  • Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
  • Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
  • Fix to support sphere colliders in collisions shapes.
  • Some additional lighting arrangements: Authority and Blur Warm.

CC/iC Blender Tools 1.6.0.2

27 Jun 17:03
ff427fb

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1.6.0.2

  • Fixed bake rigify retarget not assigning action to rig after baking
  • Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
  • Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
    • Except when the image has been modified by the user and has not yet been saved.
  • NLA Bake fix.
  • Fix Generic character import.
  • Spring rig panels show if character is invalid for spring rigging.

1.6.0

  • Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
    • Useful for re-aligning bones, re-positioning face rig, etc...
  • First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
  • Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
  • Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
    • Which means only the expressions on the body mesh need to be updated/animated.
  • Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
  • Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
  • Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
  • Fix to support sphere colliders in collisions shapes.
  • Some additional lighting arrangements: Authority and Blur Warm.

CC/iC Blender Tools 1.6.0.1

18 Jun 05:43
67c0833

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1.6.0.1

  • Fixed Bake Rigify Retarget not assigning action to rig after baking
  • Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
  • Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
    • Except when the image has been modified by the user and has not yet been saved.

1.6.0

  • Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
    • Useful for re-aligning bones, re-positioning face rig, etc...
  • First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
  • Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
  • Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
    • Which means only the expressions on the body mesh need to be updated/animated.
  • Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
  • Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
  • Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
  • Fix to support sphere colliders in collisions shapes.
  • Some additional lighting arrangements: Authority and Blur Warm.

CC/iC Blender Tools 1.6.0

16 Jun 06:16
db40d5d

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1.6.0

  • Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
    • Useful for re-aligning bones, re-positioning face rig, etc...
  • First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
  • Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
  • Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
    • Which means only the expressions on the body mesh need to be updated/animated.
  • Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
  • Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
  • Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
  • Fix to support sphere colliders in collisions shapes.
  • Some additional lighting arrangements: Authority and Blur Warm.

CC/iC Blender Tools

28 Apr 05:24
4cbd35b

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1.5.8.5

  • Fixes:
    • Fix to empty transforms or deleted objects in export.
    • Fix to transfer vertex weights leaving working copies behind.
    • Some object management UI corrections.
    • Fix to bake path when exporting character converted from generic with materials added after conversion.
    • Fix to replace selected bones from hair cards.
    • Fix cloth settings error in detect physics.
    • Fix CC4 spring bones creation.
    • Fix to exports of objects which originally had duplicate object names.
    • Fix to import collider parenting crash when using Blender versions before 3.5
    • Fix to UI panel in 2.93.
    • Fix to collider generation in 2.93
    • Fix to collider generation when Rigifying when posed.

1.5.8

  • Spring Bones:
    • Blender spring bone rigid body simulation added for spring bone hair rigs.
    • Spring bone simulation controls.
    • Hair spring bone chain renaming.
    • Bone generation truncate and smoothing parameters.
    • Added support for not quad grid poly mesh hair cards, should work with any hair mesh.
    • Rigid body colliders for the spring bones that use the collision shapes from character creator.
    • Rigify update for spring bone system.
    • FK, IK and tweak bones for spring rigs.
    • Rigify and spring bone UI updates.
    • Baking spring bone simulation and animation into new animations
    • Exporting rigified spring bone characters and animations, including the rigid body simulation as animation.
  • Cloth Physics overhaul:
    • Physics UI update.
    • Better mapping of PhysX weight map to blender vertex pin weights.
    • Physics presets updates, mass, tension and bending to better simulate the cloth type and work more consistently with external forces.
    • Cloth physics preset detection on import.
    • UI tools for point cache baking.
    • Fixes to weightmap paint mode resetting texture.
    • Browse button for painted weightmap, so you can find it.
    • Weightmap assignment fix for materials with the same base name.
  • Sculpt / Mesh:
    • Character geometry transfer to shape-keys function.
  • Character Objects:
    • Add object to character (from another character) now copies the object into the new character.
    • Transfer weight maps now works when posed to effectively parent in place target mesh.
  • Other:
    • Fix to eye close slider.

CC/iC Blender Tools

22 Apr 14:41
4f5a4d2

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1.5.8.4

  • Fixes:
    • Fix to empty transforms or deleted objects in export.
    • Fix to transfer vertex weights leaving working copies behind.
    • Some object management UI corrections.
    • Fix to bake path when exporting character converted from generic with materials added after conversion.
    • Fix to replace selected bones from hair cards.
    • Fix cloth settings error in detect physics.
    • Fix CC4 spring bones creation.
    • Fix to exports of objects which originally had duplicate object names.

1.5.8

  • Spring Bones:
    • Blender spring bone rigid body simulation added for spring bone hair rigs.
    • Spring bone simulation controls.
    • Hair spring bone chain renaming.
    • Bone generation truncate and smoothing parameters.
    • Added support for not quad grid poly mesh hair cards, should work with any hair mesh.
    • Rigid body colliders for the spring bones that use the collision shapes from character creator.
    • Rigify update for spring bone system.
    • FK, IK and tweak bones for spring rigs.
    • Rigify and spring bone UI updates.
    • Baking spring bone simulation and animation into new animations
    • Exporting rigified spring bone characters and animations, including the rigid body simulation as animation.
  • Cloth Physics overhaul:
    • Physics UI update.
    • Better mapping of PhysX weight map to blender vertex pin weights.
    • Physics presets updates, mass, tension and bending to better simulate the cloth type and work more consistently with external forces.
    • Cloth physics preset detection on import.
    • UI tools for point cache baking.
    • Fixes to weightmap paint mode resetting texture.
    • Browse button for painted weightmap, so you can find it.
    • Weightmap assignment fix for materials with the same base name.
  • Sculpt / Mesh:
    • Character geometry transfer to shape-keys function.
  • Character Objects:
    • Add object to character (from another character) now copies the object into the new character.
    • Transfer weight maps now works when posed to effectively parent in place target mesh.
  • Other:
    • Fix to eye close slider.