Releases: soupday/cc_blender_tools
Releases · soupday/cc_blender_tools
CC/iC Blender Tools 2.0.2
2.0.2
- Correction to malformed json texture paths when exporting character from CC4 directly to the root of a drive.
- Disabled image search on FBX importer, should import a little faster now.
2.0.1
- VRM import fixes.
- VRM to CC4 export generates HIK profile for auto characterization.
- Rigify fixes:
- Face bone roll axis corrections.
- Tongue bone meta-rig positioning corrections.
- Teeth bone retargeting corrections.
CC/iC Blender Tools 2.0.1
2.0.1
- VRM import fixes.
- VRM to CC4 export generates HIK profile for auto characterization.
- Rigify fixes:
- Face bone roll axis corrections.
- Tongue bone meta-rig positioning corrections.
- Teeth bone retargeting corrections.
CC/iC Blender Tools 2.0.0
2.0.0
- Blender 4.0 support.
- WIP Experimental Data Link added:
- Currently in alpha stages, more a proof of concept at the moment.
- Bake add-on updated and merged into this project.
1.6.1
- Object Management:
- Generic material conversion better detects AO maps in Blender 3+
- Transfer vertex weights with posed armature fix.
- Empty transform hierarchy to Prop conversion puts bones in the right correct places.
- Exporting rigified animations with parented armatures now excludes those armatures from export.
CC/iC Blender Tools 1.6.0.4
1.6.0.4
- Fixed bake rigify retarget not assigning action to rig after baking
- Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
- Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
- Except when the image has been modified by the user and has not yet been saved.
- NLA Bake fix.
- Fix Generic character import.
- Spring rig panels show if character is invalid for spring rigging.
- Expression drivers for bones only apply to CC4 Ext and Std profiles
- Bone drivers for direct visemes Ah and Oh added.
- Viseme bone drivers now excluded when Jaw drivers are disabled.
- Export Rigified motion and Unity T-Pose generation fix.
1.6.0
- Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
- Useful for re-aligning bones, re-positioning face rig, etc...
- First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
- Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
- Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
- Which means only the expressions on the body mesh need to be updated/animated.
- Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
- Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
- Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
- Fix to support sphere colliders in collisions shapes.
- Some additional lighting arrangements: Authority and Blur Warm.
CC/iC Blender Tools 1.6.0.3
1.6.0.3
- Fixed bake rigify retarget not assigning action to rig after baking
- Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
- Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
- Except when the image has been modified by the user and has not yet been saved.
- NLA Bake fix.
- Fix Generic character import.
- Spring rig panels show if character is invalid for spring rigging.
- Expression drivers for bones only apply to CC4 Ext and Std profiles
- Bone drivers for direct visemes Ah and Oh added.
- Viseme bone drivers now excluded when Jaw drivers are disabled.
1.6.0
- Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
- Useful for re-aligning bones, re-positioning face rig, etc...
- First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
- Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
- Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
- Which means only the expressions on the body mesh need to be updated/animated.
- Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
- Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
- Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
- Fix to support sphere colliders in collisions shapes.
- Some additional lighting arrangements: Authority and Blur Warm.
CC/iC Blender Tools 1.6.0.2
1.6.0.2
- Fixed bake rigify retarget not assigning action to rig after baking
- Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
- Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
- Except when the image has been modified by the user and has not yet been saved.
- NLA Bake fix.
- Fix Generic character import.
- Spring rig panels show if character is invalid for spring rigging.
1.6.0
- Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
- Useful for re-aligning bones, re-positioning face rig, etc...
- First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
- Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
- Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
- Which means only the expressions on the body mesh need to be updated/animated.
- Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
- Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
- Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
- Fix to support sphere colliders in collisions shapes.
- Some additional lighting arrangements: Authority and Blur Warm.
CC/iC Blender Tools 1.6.0.1
1.6.0.1
- Fixed Bake Rigify Retarget not assigning action to rig after baking
- Removes facial expression bone drivers on Rigifying (caused cyclic dependencies)
- Re-importing/rebuilding materials on a character will reload any texture images that are being re-used from existing or previous imports, just in case they have been changed on disk.
- Except when the image has been modified by the user and has not yet been saved.
1.6.0
- Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
- Useful for re-aligning bones, re-positioning face rig, etc...
- First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
- Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
- Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
- Which means only the expressions on the body mesh need to be updated/animated.
- Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
- Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
- Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
- Fix to support sphere colliders in collisions shapes.
- Some additional lighting arrangements: Authority and Blur Warm.
CC/iC Blender Tools 1.6.0
1.6.0
- Rigifying character keeps meta-rig and allows for Re-Rigifying the control rig from the meta-rig.
- Useful for re-aligning bones, re-positioning face rig, etc...
- First draft of (optional) Dual Specular skin shader (Eevee & Cycles) with specular micro details.
- Added build options to generate drivers for Jaw, Eyes and Head bones from facial expression shape keys.
- Added build option to generate drivers for all expression shape keys driven from the body mesh shape keys.
- Which means only the expressions on the body mesh need to be updated/animated.
- Fix to turn off vertex colours in hair materials when hair mesh has blank vertex colour data (i.e. all zero).
- Facial Expression shape key value range expanded to -1.5 - 1.5 (except for eye look shape keys)
- Characters exported with Mouth Open as Morph, now correctly detects the body mesh.
- Fix to support sphere colliders in collisions shapes.
- Some additional lighting arrangements: Authority and Blur Warm.
CC/iC Blender Tools
1.5.8.5
- Fixes:
- Fix to empty transforms or deleted objects in export.
- Fix to transfer vertex weights leaving working copies behind.
- Some object management UI corrections.
- Fix to bake path when exporting character converted from generic with materials added after conversion.
- Fix to replace selected bones from hair cards.
- Fix cloth settings error in detect physics.
- Fix CC4 spring bones creation.
- Fix to exports of objects which originally had duplicate object names.
- Fix to import collider parenting crash when using Blender versions before 3.5
- Fix to UI panel in 2.93.
- Fix to collider generation in 2.93
- Fix to collider generation when Rigifying when posed.
1.5.8
- Spring Bones:
- Blender spring bone rigid body simulation added for spring bone hair rigs.
- Spring bone simulation controls.
- Hair spring bone chain renaming.
- Bone generation truncate and smoothing parameters.
- Added support for not quad grid poly mesh hair cards, should work with any hair mesh.
- Rigid body colliders for the spring bones that use the collision shapes from character creator.
- Rigify update for spring bone system.
- FK, IK and tweak bones for spring rigs.
- Rigify and spring bone UI updates.
- Baking spring bone simulation and animation into new animations
- Exporting rigified spring bone characters and animations, including the rigid body simulation as animation.
- Cloth Physics overhaul:
- Physics UI update.
- Better mapping of PhysX weight map to blender vertex pin weights.
- Physics presets updates, mass, tension and bending to better simulate the cloth type and work more consistently with external forces.
- Cloth physics preset detection on import.
- UI tools for point cache baking.
- Fixes to weightmap paint mode resetting texture.
- Browse button for painted weightmap, so you can find it.
- Weightmap assignment fix for materials with the same base name.
- Sculpt / Mesh:
- Character geometry transfer to shape-keys function.
- Character Objects:
- Add object to character (from another character) now copies the object into the new character.
- Transfer weight maps now works when posed to effectively parent in place target mesh.
- Other:
- Fix to eye close slider.
CC/iC Blender Tools
1.5.8.4
- Fixes:
- Fix to empty transforms or deleted objects in export.
- Fix to transfer vertex weights leaving working copies behind.
- Some object management UI corrections.
- Fix to bake path when exporting character converted from generic with materials added after conversion.
- Fix to replace selected bones from hair cards.
- Fix cloth settings error in detect physics.
- Fix CC4 spring bones creation.
- Fix to exports of objects which originally had duplicate object names.
1.5.8
- Spring Bones:
- Blender spring bone rigid body simulation added for spring bone hair rigs.
- Spring bone simulation controls.
- Hair spring bone chain renaming.
- Bone generation truncate and smoothing parameters.
- Added support for not quad grid poly mesh hair cards, should work with any hair mesh.
- Rigid body colliders for the spring bones that use the collision shapes from character creator.
- Rigify update for spring bone system.
- FK, IK and tweak bones for spring rigs.
- Rigify and spring bone UI updates.
- Baking spring bone simulation and animation into new animations
- Exporting rigified spring bone characters and animations, including the rigid body simulation as animation.
- Cloth Physics overhaul:
- Physics UI update.
- Better mapping of PhysX weight map to blender vertex pin weights.
- Physics presets updates, mass, tension and bending to better simulate the cloth type and work more consistently with external forces.
- Cloth physics preset detection on import.
- UI tools for point cache baking.
- Fixes to weightmap paint mode resetting texture.
- Browse button for painted weightmap, so you can find it.
- Weightmap assignment fix for materials with the same base name.
- Sculpt / Mesh:
- Character geometry transfer to shape-keys function.
- Character Objects:
- Add object to character (from another character) now copies the object into the new character.
- Transfer weight maps now works when posed to effectively parent in place target mesh.
- Other:
- Fix to eye close slider.