Skip to content

"Bake custom shaders" not working #68

@wilg

Description

@wilg

Baking seems to always use the default unity shaders, even though the documentation says that "bake custom shaders" will use the custom shaders. The unbaked prefab has the correct shaders.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions