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Description
Repro Steps:
- Create character in Character Creator 4 using the Headshot plugin.
- Export the FBX->Clothed Character to Unity
- Import the character. Build Materials with Everything selected.
- View character in preview scene.
- Run the scene in the editor. Editor crashes.
- Import character again. Build Materials without Cloth and Hair Physics.
- Run the scene in the editor. Editor works.
This happens with only certain characters.
If you cannot repro this, I can send you a character that crashes.
Crash Log:
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 29.602 ms
Integration: 222.794 ms
Integration of assets: 0.010 ms
Thread Wait Time: -0.001 ms
Total Operation Time: 252.405 ms
=================================================================
Native Crash Reporting
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Managed Stacktrace:
=================================================================
Received signal SIGSEGV
Obtained 18 stack frames
0x00007ff6e9d3ebf8 (Unity) NvClothCookFabricFromMesh
0x00007ff6e8371ac8 (Unity) ClothScene::TryBakeCloth
0x00007ff6e836e3ea (Unity) ClothScene::ProcessComponentUpdates
0x00007ff6e836d4c9 (Unity) ClothScene::PrepareScene
0x00007ff6e836cebe (Unity) ClothManager::LateUpdate
0x00007ff6e836c4ab (Unity) ClothManager::Initialize'::2'::PostLateUpdatePhysicsSkinnedClothBeginUpdateRegistrator::Forward
0x00007ff6e7a93f4a (Unity) ExecutePlayerLoop
0x00007ff6e7a940d6 (Unity) ExecutePlayerLoop
0x00007ff6e7a9a925 (Unity) PlayerLoop
0x00007ff6e8a5474f (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff6e8a4bf53 (Unity) PlayerLoopController::EnterPlayMode
0x00007ff6e8a5c2a6 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff6e8a5fa90 (Unity) Application::TickTimer
0x00007ff6e8eec56a (Unity) MainMessageLoop
0x00007ff6e8ef1310 (Unity) WinMain
0x00007ff6ea2d5d2e (Unity) __scrt_common_main_seh
0x00007ffaccb626ad (KERNEL32) BaseThreadInitThunk
0x00007ffacddaa9f8 (ntdll) RtlUserThreadStart