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| 1 | +/** |
| 2 | + * Load a given external library, as a javascript file |
| 3 | + * to run in the global scope, by adding it to the DOM |
| 4 | + */ |
| 5 | +function dynamicallyLoadScript(url) { |
| 6 | + var script = document.createElement("script"); |
| 7 | + script.src = url; |
| 8 | + /** Forces scripts to be loaded in order. */ |
| 9 | + script.async = false |
| 10 | + script.defer = true |
| 11 | + document.head.appendChild(script); |
| 12 | +} |
| 13 | + |
| 14 | +/** |
| 15 | + * Loads all the required libraries |
| 16 | + */ |
| 17 | +function loadLibs() { |
| 18 | + const files = [ |
| 19 | + '/externalLibs/list.js', |
| 20 | + '/externalLibs/sound/sounds.js', |
| 21 | + '/externalLibs/sound/soundToneMatrix.js', |
| 22 | + '/externalLibs/sound/riffwave.js', |
| 23 | + '/externalLibs/graphics/gl-matrix.js', |
| 24 | + '/externalLibs/graphics/webGLcurve.js', |
| 25 | + '/externalLibs/graphics/webGLgraphics.js', |
| 26 | + '/externalLibs/graphics/webGLhi_graph.js', |
| 27 | + '/externalLibs/graphics/webGLinitCurve.js', |
| 28 | + '/externalLibs/graphics/webGLrune.js', |
| 29 | + '/externalLibs/graphics/webGLinit2D.js', |
| 30 | + '/externalLibs/graphics/webGLinit3D.js', |
| 31 | + '/externalLibs/visualizer/KineticJS.js', |
| 32 | + '/externalLibs/visualizer/visualizer.js', |
| 33 | + ]; |
| 34 | + |
| 35 | + for (var i = 0; i < files.length; i++) { |
| 36 | + dynamicallyLoadScript(files[i]); |
| 37 | + } |
| 38 | +} |
| 39 | + |
| 40 | +// loadLibs(dependencies); |
| 41 | +loadLibs(); |
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