@@ -24,7 +24,7 @@ public class HeaderParsedEventArgs : EventArgs
2424
2525 public HeaderParsedEventArgs ( DemoHeader header )
2626 {
27- this . Header = header ;
27+ Header = header ;
2828 }
2929 }
3030
@@ -192,7 +192,7 @@ public NadeEventArgs()
192192
193193 internal NadeEventArgs ( EquipmentElement type )
194194 {
195- this . NadeType = type ;
195+ NadeType = type ;
196196 }
197197 }
198198
@@ -471,18 +471,32 @@ public class Equipment
471471 internal int EntityID { get ; set ; }
472472
473473 public EquipmentElement Weapon { get ; set ; }
474- public EquipmentClass Class
475- {
476- get
477- {
478- return ( EquipmentClass ) ( ( ( int ) Weapon / 100 ) + 1 ) ;
479- }
480- }
474+
475+ public EquipmentClass Class => ( EquipmentClass ) ( ( int ) Weapon / 100 + 1 ) ;
476+
481477 public EquipmentType Type
482478 {
483479 get
484480 {
485- return GetEquipmentType ( Weapon , Class ) ;
481+ return Weapon switch
482+ {
483+ EquipmentElement . M249 => EquipmentType . LMG ,
484+ EquipmentElement . Negev => EquipmentType . LMG ,
485+ EquipmentElement . Scout => EquipmentType . Sniper ,
486+ EquipmentElement . AWP => EquipmentType . Sniper ,
487+ EquipmentElement . Zeus => EquipmentType . Zeus ,
488+ EquipmentElement . Knife => EquipmentType . Knife ,
489+ _ => Class switch
490+ {
491+ EquipmentClass . Heavy => EquipmentType . Shotgun ,
492+ EquipmentClass . Rifle => EquipmentType . AssaultRifle ,
493+ EquipmentClass . Equipment => EquipmentType . Equipment ,
494+ EquipmentClass . Pistol => EquipmentType . Pistol ,
495+ EquipmentClass . SMG => EquipmentType . SMG ,
496+ EquipmentClass . Grenade => EquipmentType . Grenade ,
497+ _ => EquipmentType . Unknown
498+ }
499+ } ;
486500 }
487501 }
488502
@@ -496,84 +510,42 @@ public EquipmentType Type
496510
497511 public Player Owner { get ; set ; }
498512
499- public int ReserveAmmo
500- {
501- get
502- {
503- return ( Owner != null && AmmoType != - 1 ) ? Owner . AmmoLeft [ AmmoType ] : - 1 ;
504- }
505- }
513+ public int ReserveAmmo => ( Owner != null && AmmoType != - 1 ) ? Owner . AmmoLeft [ AmmoType ] : - 1 ;
506514
507515 public Equipment ( )
508516 {
509- this . Weapon = EquipmentElement . Unknown ;
517+ Weapon = EquipmentElement . Unknown ;
510518 }
511519
512520 public Equipment ( string originalString )
513521 {
514522 OriginalString = originalString ;
515-
516- this . Weapon = MapEquipment ( originalString ) ;
523+ Weapon = MapEquipment ( originalString ) ;
517524 }
518525
519526 public Equipment ( string originalString , string skin )
520527 {
521528 OriginalString = originalString ;
522-
523- this . Weapon = MapEquipment ( originalString ) ;
524-
529+ Weapon = MapEquipment ( originalString ) ;
525530 SkinID = skin ;
526531 }
527532
528533 public Equipment ( Equipment equipment )
529534 {
530535 if ( equipment != null )
531536 {
532- this . EntityID = equipment . EntityID ;
533- this . Weapon = equipment . Weapon ;
534- this . OriginalString = equipment . OriginalString ;
535- this . SkinID = equipment . SkinID ;
536- this . AmmoInMagazine = equipment . AmmoInMagazine ;
537- this . AmmoType = equipment . AmmoType ;
538- this . Owner = new Player ( equipment . Owner ) ;
537+ EntityID = equipment . EntityID ;
538+ Weapon = equipment . Weapon ;
539+ OriginalString = equipment . OriginalString ;
540+ SkinID = equipment . SkinID ;
541+ AmmoInMagazine = equipment . AmmoInMagazine ;
542+ AmmoType = equipment . AmmoType ;
543+ Owner = new Player ( equipment . Owner ) ;
539544 }
540545 }
541546
542547 const string WEAPON_PREFIX = "weapon_" ;
543548
544- private EquipmentType GetEquipmentType ( EquipmentElement weapon , EquipmentClass weaponClass )
545- {
546- switch ( weaponClass )
547- {
548- case EquipmentClass . Heavy :
549- if ( weapon == EquipmentElement . M249 || weapon == EquipmentElement . Negev )
550- return EquipmentType . LMG ;
551- else
552- return EquipmentType . Shotgun ;
553- case EquipmentClass . Rifle :
554- if ( weapon == EquipmentElement . Scout || weapon == EquipmentElement . AWP )
555- return EquipmentType . Sniper ;
556- else
557- return EquipmentType . AssaultRifle ;
558- case EquipmentClass . Equipment :
559- if ( weapon == EquipmentElement . Zeus )
560- return EquipmentType . Zeus ;
561- else if ( weapon == EquipmentElement . Knife )
562- return EquipmentType . Knife ;
563- else
564- return EquipmentType . Equipment ;
565- case EquipmentClass . Pistol :
566- return EquipmentType . Pistol ;
567- case EquipmentClass . SMG :
568- return EquipmentType . SMG ;
569- case EquipmentClass . Grenade :
570- return EquipmentType . Grenade ;
571- default :
572- return EquipmentType . Unknown ;
573-
574- }
575- }
576-
577549 public static EquipmentElement MapEquipment ( string name )
578550 {
579551 name = name . ToLower ( ) ;
@@ -710,7 +682,7 @@ public enum EquipmentElement
710682 {
711683 Unknown = - 100 ,
712684
713- //Pistols
685+ // Pistols
714686 P2000 = 1 ,
715687 Glock = 2 ,
716688 P250 = 3 ,
@@ -722,7 +694,7 @@ public enum EquipmentElement
722694 USP = 9 ,
723695 Revolver = 10 ,
724696
725- //SMGs
697+ // SMGs
726698 MP7 = 101 ,
727699 MP9 = 102 ,
728700 Bizon = 103 ,
@@ -731,15 +703,15 @@ public enum EquipmentElement
731703 P90 = 106 ,
732704 MP5SD = 107 ,
733705
734- //Heavy
706+ // Heavy
735707 SawedOff = 201 ,
736708 Nova = 202 ,
737709 Swag7 = 203 ,
738710 XM1014 = 204 ,
739711 M249 = 205 ,
740712 Negev = 206 ,
741713
742- //Rifle
714+ // Rifle
743715 Gallil = 301 ,
744716 Famas = 302 ,
745717 AK47 = 303 ,
@@ -752,7 +724,7 @@ public enum EquipmentElement
752724 Scar20 = 310 ,
753725 G3SG1 = 311 ,
754726
755- //Equipment
727+ // Equipment
756728 Zeus = 401 ,
757729 Kevlar = 402 ,
758730 Helmet = 403 ,
@@ -762,7 +734,7 @@ public enum EquipmentElement
762734 World = 407 ,
763735 HealthShot = 408 ,
764736
765- //Grenades
737+ // Grenades
766738 Decoy = 501 ,
767739 Molotov = 502 ,
768740 Incendiary = 503 ,
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