Is your feature request related to a problem? Please describe.
this is super niche, but it would be nice to see how the damage of fists / unarmed scales with certain stats and talismans etc.
Describe the solution you'd like
"Unarmed" is a weapon that can be chosen in the weapons list.
Describe alternatives you've considered
"Unarmed" is the default, before the user has selected any weapon.
Additional context
an example of this implementation can be found at https://www.tarnished.dev/build-planner