Console compatability #5727
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In the event that a game using robust toolbox wanted to port to consoles, is there anything fundamentally incompatible that robust toolbox does that wouldn't work in a console environment? I'd imagine that a lot of the rendering code would need to be made to be platform specific, but assuming that a game isn't using the launcher and is downloading the files from a distribution platform instead of from the game servers is there anything that would fundamentally block robust toolbox from being modified for console support? |
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The engine currently relies heavily on reflection and runtime code generation for various core infrastructure (IoC, prototype serialization, network serialization). These would all be impossible on a typical AOT console platform. I do want to make this all AOT compatible for various reasons, but it's a lot of work. |
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The engine currently relies heavily on reflection and runtime code generation for various core infrastructure (IoC, prototype serialization, network serialization). These would all be impossible on a typical AOT console platform. I do want to make this all AOT compatible for various reasons, but it's a lot of work.