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In the event that a game using robust toolbox wanted to port to consoles, is there anything fundamentally incompatible that robust toolbox does that wouldn't work in a console environment?

The engine currently relies heavily on reflection and runtime code generation for various core infrastructure (IoC, prototype serialization, network serialization). These would all be impossible on a typical AOT console platform. I do want to make this all AOT compatible for various reasons, but it's a lot of work.

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@PowerfulBacon
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