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src/en/space-station-14/round-flow/proposals/station-ecosystem.md

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# Station Ecosystems
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# Station Ecosystems Design
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| Designers | Implemented | GitHub Links |
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|---|---|---|
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| Matz05, Willhelm53| :x: No | TBD |
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| Matz05, Willhelm53, Princess Cheeseballs| :x: No | TBD |
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## Overview
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This idea ties in well with a few of SS14's design pillars:
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- Chaos: If left unchecked, the ecosystem is free to mature, and critter populations may grow, mutate, evolve and run amok.
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- Seriously Silly: "Yeah, Dave's not doing so hot. He got bit by something in maints, and he's a lot hairier than he was when he came in."
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- Intuitive and Inter-Connected Simulation: Simulation will be the main part of the ecosystem mechanic, and there is a challenge in keeping it intuitive. A simple start can provide a foundation for other contributors to build on. An ecosystem presents many opportunities for player interaction, and could lead to some unlikely interdepartmental alliances.
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- Intuitive and Inter-Connected Simulation: An ecosystem presents many opportunities for player interaction, and could lead to some unlikely interdepartmental alliances.
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## Ecology
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The broad idea of station ecology is to expand the goings on of maintenance in a way that progresses naturally over the course of the round expanding upon the current random spawns of space shrooms and mice into something more interactive and consequential to round flow.
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### Food, Glorious Food
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The following can provide a foundation for the station's food web:
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- Plants e.g. Space Dandelions that have adapted to the low-light conditions of the Maintenance Tunnels
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- Trash, including foods that have been discarded, or appropriated by some enterprising rodent
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- Fungi and slime molds that feed on all of the above
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- Fungi and slime molds that feed on all of the above and below
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Food ideally exists not only to serve as very mediocre sustenance but also to provide a source of resources, for ghetto chem or otherwise.
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These resources being tied to the natural continuous growth of life allows resources to be trickled into the round at a steady rate, or farmed by an enterprising crewmate.
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### Critters Galore
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With plenty to eat, these fuzzy friends should have no problem making a home for themselves:
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- Mice and Rats
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- Raccoons and Opossums
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- Ian, bad dog! Get that out of your mouth this instant!
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### What's Our Vector, Victor?
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Because what good are diseases with nothing to spread them? These little guys need to eat, too!
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- Fleas
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- Flies
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- Mosquitoes
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Critters act as the second stage of the ecosystem, feeding off of the "food" available and acting as vermin for the station.
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Their deaths can be the source of more resources, whether directly (i.e. a Space Racoon dropping valuable maints loot) or indirectly with the caracasses serving as food for the next generation of fungus or vermin.
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## Role Interactions
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- Janitor: Will have more messes to clean, or else the ecosystem could spiral out of control.
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- Janitor: Will have more messes to clean, or else the ecosystem could spiral out of control.
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- Chef: May see a wider variety of ingredients coming to the kitchen (scurrying in on four legs, trying to steal-a da pizza!). With the right perspective, pathogens are just another seasoning!
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- Botanist: May see a similar increase in hungry thieves. Could also gather wild plants and fungi for cultivation or genetic study.
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- Doctor: May see an increase in the rate of bite- and scratch-type injuries. May see new types of disease to treat.
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- Geneticist/Virologist: These roles are currently not implemented, but the station ecosystem may provide a promising base for such studies.
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- Pest Control/Exterminator: If Station Ecosystems really takes off as a gameplay mechanic, a dedicated role might make sense on larger maps.
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- Botanist: May see a similar increase in hungry thieves. Could also gather wild plants and fungi for cultivation or otherwise.
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- Doctor: May see an increase in the rate of bite- and scratch-type injuries. Maints ecology could also easily be a vector for diseases if those are to be added.
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- Chemist: The chemist may want to collect some rare or valuable chemicals from some of the plants growing in maintenace.
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- All: Ideally all of these roles will have a vested interest in the goings on of maintenance ecology for one reason or another, giving more justification for the average crewmember to interact with maintenance.
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## Notice of Shipment Rejection
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