diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 6ae9916090..f836c8778f 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -206,6 +206,7 @@ Space Station 14 - [Paradox Clone](en/space-station-14/round-flow/proposals/paradox-clone.md) - [Revolutionaries Rework](en/space-station-14/round-flow/proposals/revolutionaries-codeword-rework.md) - [Tourists](en/space-station-14/round-flow/proposals/tourists.md) + - [Station Ecology](en/space-station-14/round-flow/proposals/station-ecosystem.md) - [User Interface](en/space-station-14/user-interface.md) - [PR Guidelines]() diff --git a/src/en/space-station-14/round-flow/proposals/station-ecosystem.md b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md new file mode 100644 index 0000000000..79db5c3ef2 --- /dev/null +++ b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md @@ -0,0 +1,56 @@ +# Station Ecosystems Design + +| Designers | Implemented | GitHub Links | +|---|---|---| +| Matz05, Willhelm53, Princess Cheeseballs| :x: No | TBD | + +## Overview + +Life finds a way, and the station's minimalist ecology of fungi, vermin, and adapted plants are no exception. Such organisms are able to flourish in the dingy, humid, trash-ridden corners of the Maintenance Tunnels, and even develop unique ~~bacterial~~ cultures! While the Natural World provides an endless source of wonder for certain Scientists aboard, the stodgy Janitor (who has even more to clean) and Chef/Botanist (who find their products pilfered) might have a harder time appreciating the station's countless new friends. Let's just hope Urist McMaints makes a full recovery from that strange bite... + +## Background + +Modified from Matz05's HackMD: https://hackmd.io/@Matz05/S1gFEI1x5 + +Relevant Discord post: https://discordapp.com/channels/310555209753690112/311537926376783886/944816512747843624 + +## Design Pillars +This idea ties in well with a few of SS14's design pillars: +- Chaos: If left unchecked, the ecosystem is free to mature, and critter populations may grow, mutate, evolve and run amok. +- Seriously Silly: "Yeah, Dave's not doing so hot. He got bit by something in maints, and he's a lot hairier than he was when he came in." +- Intuitive and Inter-Connected Simulation: An ecosystem presents many opportunities for player interaction, and could lead to some unlikely interdepartmental alliances. + +## Ecology +The broad idea of station ecology is to expand the goings on of maintenance in a way that progresses naturally over the course of the round expanding upon the current random spawns of space shrooms and mice into something more interactive and consequential to round flow. + +### Food, Glorious Food +The following can provide a foundation for the station's food web: +- Plants e.g. Space Dandelions that have adapted to the low-light conditions of the Maintenance Tunnels +- Trash, including foods that have been discarded, or appropriated by some enterprising rodent +- Fungi and slime molds that feed on all of the above and below + +Food ideally exists not only to serve as very mediocre sustenance but also to provide a source of resources, for ghetto chem or otherwise. +These resources being tied to the natural continuous growth of life allows resources to be trickled into the round at a steady rate, or farmed by an enterprising crewmate. + +### Critters Galore +With plenty to eat, these fuzzy friends should have no problem making a home for themselves: +- Mice and Rats +- Raccoons and Opossums +- Ian, bad dog! Get that out of your mouth this instant! + +Critters act as the second stage of the ecosystem, feeding off of the "food" available and acting as vermin for the station. +Their deaths can be the source of more resources, whether directly (i.e. a Space Racoon dropping valuable maints loot) or indirectly with the caracasses serving as food for the next generation of fungus or vermin. + +## Role Interactions +- Janitor: Will have more messes to clean, or else the ecosystem could spiral out of control. +- Chef: May see a wider variety of ingredients coming to the kitchen (scurrying in on four legs, trying to steal-a da pizza!). With the right perspective, pathogens are just another seasoning! +- Botanist: May see a similar increase in hungry thieves. Could also gather wild plants and fungi for cultivation or otherwise. +- Doctor: May see an increase in the rate of bite- and scratch-type injuries. Maints ecology could also easily be a vector for diseases if those are to be added. +- Chemist: The chemist may want to collect some rare or valuable chemicals from some of the plants growing in maintenace. +- All: Ideally all of these roles will have a vested interest in the goings on of maintenance ecology for one reason or another, giving more justification for the average crewmember to interact with maintenance. + +## Notice of Shipment Rejection + +Quartermaster's rejection reason: "Package manifest incorrect" + +Notes: "Instead of thirty (30) sheets of plasma glass as indicated, crate contained one (1) rabid raccoon. Crate returned to sender."