From d1ac3a7a13de5cb5a24771da55478c2438870a80 Mon Sep 17 00:00:00 2001 From: Willhelm53 <97707302+Willhelm53@users.noreply.github.com> Date: Sun, 30 Jun 2024 23:50:32 -0400 Subject: [PATCH 1/6] Copied proposal template --- .../round-flow/station-ecosystem.md | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/en/space-station-14/round-flow/station-ecosystem.md diff --git a/src/en/space-station-14/round-flow/station-ecosystem.md b/src/en/space-station-14/round-flow/station-ecosystem.md new file mode 100644 index 0000000000..283eecdf82 --- /dev/null +++ b/src/en/space-station-14/round-flow/station-ecosystem.md @@ -0,0 +1,30 @@ +# Short, Properly Capitalized Title + +Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. + +| Designers | Implemented | GitHub Links | +|---|---|---| +| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | + +`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: + +- This acknowledges credit where it is due +- People who are confused about the written intent can use this information to contact the authors + +`Implemented` is the status of the feature. + +Github links can include multiple PRs, if relevant. + +## Overview + +A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". + +## Background + +Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. + +Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. + +## The rest? + +Is entirely up to you. From c518844f3266f4728040277a38532ce478ff3fb1 Mon Sep 17 00:00:00 2001 From: Willhelm53 <97707302+Willhelm53@users.noreply.github.com> Date: Sun, 30 Jun 2024 23:51:33 -0400 Subject: [PATCH 2/6] correct location lol --- .../round-flow/proposals/station-ecosystem.md | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/en/space-station-14/round-flow/proposals/station-ecosystem.md diff --git a/src/en/space-station-14/round-flow/proposals/station-ecosystem.md b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md new file mode 100644 index 0000000000..283eecdf82 --- /dev/null +++ b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md @@ -0,0 +1,30 @@ +# Short, Properly Capitalized Title + +Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. + +| Designers | Implemented | GitHub Links | +|---|---|---| +| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | + +`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: + +- This acknowledges credit where it is due +- People who are confused about the written intent can use this information to contact the authors + +`Implemented` is the status of the feature. + +Github links can include multiple PRs, if relevant. + +## Overview + +A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". + +## Background + +Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. + +Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. + +## The rest? + +Is entirely up to you. From cbf73a46c30712198108add860eaacb8235648f7 Mon Sep 17 00:00:00 2001 From: Willhelm53 <97707302+Willhelm53@users.noreply.github.com> Date: Sun, 30 Jun 2024 23:52:09 -0400 Subject: [PATCH 3/6] cleanup --- .../round-flow/station-ecosystem.md | 30 ------------------- 1 file changed, 30 deletions(-) delete mode 100644 src/en/space-station-14/round-flow/station-ecosystem.md diff --git a/src/en/space-station-14/round-flow/station-ecosystem.md b/src/en/space-station-14/round-flow/station-ecosystem.md deleted file mode 100644 index 283eecdf82..0000000000 --- a/src/en/space-station-14/round-flow/station-ecosystem.md +++ /dev/null @@ -1,30 +0,0 @@ -# Short, Properly Capitalized Title - -Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. - -| Designers | Implemented | GitHub Links | -|---|---|---| -| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | - -`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: - -- This acknowledges credit where it is due -- People who are confused about the written intent can use this information to contact the authors - -`Implemented` is the status of the feature. - -Github links can include multiple PRs, if relevant. - -## Overview - -A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". - -## Background - -Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. - -Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. - -## The rest? - -Is entirely up to you. From d704b2e6b96857e0bfd3968fe7d5047403f85911 Mon Sep 17 00:00:00 2001 From: Willhelm53 <97707302+Willhelm53@users.noreply.github.com> Date: Mon, 1 Jul 2024 01:55:52 -0400 Subject: [PATCH 4/6] wrote the dang thing --- .../round-flow/proposals/station-ecosystem.md | 56 +++++++++++++------ 1 file changed, 40 insertions(+), 16 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/station-ecosystem.md b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md index 283eecdf82..9b1a09f1f8 100644 --- a/src/en/space-station-14/round-flow/proposals/station-ecosystem.md +++ b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md @@ -1,30 +1,54 @@ -# Short, Properly Capitalized Title - -Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. +# Station Ecosystems | Designers | Implemented | GitHub Links | |---|---|---| -| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | +| Matz05, Willhelm53| :x: No | TBD | -`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: +## Overview -- This acknowledges credit where it is due -- People who are confused about the written intent can use this information to contact the authors +Life finds a way, and the station's minimalist ecology of fungi, vermin, and adapted plants are no exception. Such organisms are able to flourish in the dingy, humid, trash-ridden corners of the Maintenance Tunnels, and even develop unique ~~bacterial~~ cultures! While the Natural World provides an endless source of wonder for certain Scientists aboard, the stodgy Janitor (who has even more to clean) and Chef/Botanist (who find their products pilfered) might have a harder time appreciating the station's countless new friends. Let's just hope Urist McMaints makes a full recovery from that strange bite... -`Implemented` is the status of the feature. +## Background -Github links can include multiple PRs, if relevant. +Modified from Matz05's HackMD: https://hackmd.io/@Matz05/S1gFEI1x5 -## Overview +Relevant Discord post: https://discordapp.com/channels/310555209753690112/311537926376783886/944816512747843624 -A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". +## Design Pillars +This idea ties in well with a few of SS14's design pillars: +- Chaos: If left unchecked, the ecosystem is free to mature, and critter populations may grow, mutate, evolve and run amok. +- Seriously Silly: "Yeah, Dave's not doing so hot. He got bit by something in maints, and he's a lot hairier than he was when he came in." +- Intuitive and Inter-Connected Simulation: Simulation will be the main part of the ecosystem mechanic, and there is a challenge in keeping it intuitive. A simple start can provide a foundation for other contributors to build on. An ecosystem presents many opportunities for player interaction, and could lead to some unlikely interdepartmental alliances. -## Background +## Ecology +### Food, Glorious Food +The following can provide a foundation for the station's food web: +- Plants e.g. Space Dandelions that have adapted to the low-light conditions of the Maintenance Tunnels +- Trash, including foods that have been discarded, or appropriated by some enterprising rodent +- Fungi and slime molds that feed on all of the above + +### Critters Galore +With plenty to eat, these fuzzy friends should have no problem making a home for themselves: +- Mice and Rats +- Raccoons and Opossums +- Ian, bad dog! Get that out of your mouth this instant! + +### What's Our Vector, Victor? +Because what good are diseases with nothing to spread them? These little guys need to eat, too! +- Fleas +- Flies +- Mosquitoes -Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. +## Role Interactions +- Janitor: Will have more messes to clean, or else the ecosystem could spiral out of control. +- Chef: May see a wider variety of ingredients coming to the kitchen (scurrying in on four legs, trying to steal-a da pizza!). With the right perspective, pathogens are just another seasoning! +- Botanist: May see a similar increase in hungry thieves. Could also gather wild plants and fungi for cultivation or genetic study. +- Doctor: May see an increase in the rate of bite- and scratch-type injuries. May see new types of disease to treat. +- Geneticist/Virologist: These roles are currently not implemented, but the station ecosystem may provide a promising base for such studies. +- Pest Control/Exterminator: If Station Ecosystems really takes off as a gameplay mechanic, a dedicated role might make sense on larger maps. -Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. +## Notice of Shipment Rejection -## The rest? +Quartermaster's rejection reason: "Package manifest incorrect" -Is entirely up to you. +Notes: "Instead of thirty (30) sheets of plasma glass as indicated, crate contained one (1) rabid raccoon. Crate returned to sender." From c8170730f316f4ebf41e0e6d31ac71a90611df62 Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Sat, 24 Jan 2026 14:21:10 -0800 Subject: [PATCH 5/6] fasfsafa --- .../round-flow/proposals/station-ecosystem.md | 30 ++++++++++--------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/src/en/space-station-14/round-flow/proposals/station-ecosystem.md b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md index 9b1a09f1f8..79db5c3ef2 100644 --- a/src/en/space-station-14/round-flow/proposals/station-ecosystem.md +++ b/src/en/space-station-14/round-flow/proposals/station-ecosystem.md @@ -1,8 +1,8 @@ -# Station Ecosystems +# Station Ecosystems Design | Designers | Implemented | GitHub Links | |---|---|---| -| Matz05, Willhelm53| :x: No | TBD | +| Matz05, Willhelm53, Princess Cheeseballs| :x: No | TBD | ## Overview @@ -18,14 +18,19 @@ Relevant Discord post: https://discordapp.com/channels/310555209753690112/311537 This idea ties in well with a few of SS14's design pillars: - Chaos: If left unchecked, the ecosystem is free to mature, and critter populations may grow, mutate, evolve and run amok. - Seriously Silly: "Yeah, Dave's not doing so hot. He got bit by something in maints, and he's a lot hairier than he was when he came in." -- Intuitive and Inter-Connected Simulation: Simulation will be the main part of the ecosystem mechanic, and there is a challenge in keeping it intuitive. A simple start can provide a foundation for other contributors to build on. An ecosystem presents many opportunities for player interaction, and could lead to some unlikely interdepartmental alliances. +- Intuitive and Inter-Connected Simulation: An ecosystem presents many opportunities for player interaction, and could lead to some unlikely interdepartmental alliances. ## Ecology +The broad idea of station ecology is to expand the goings on of maintenance in a way that progresses naturally over the course of the round expanding upon the current random spawns of space shrooms and mice into something more interactive and consequential to round flow. + ### Food, Glorious Food The following can provide a foundation for the station's food web: - Plants e.g. Space Dandelions that have adapted to the low-light conditions of the Maintenance Tunnels - Trash, including foods that have been discarded, or appropriated by some enterprising rodent -- Fungi and slime molds that feed on all of the above +- Fungi and slime molds that feed on all of the above and below + +Food ideally exists not only to serve as very mediocre sustenance but also to provide a source of resources, for ghetto chem or otherwise. +These resources being tied to the natural continuous growth of life allows resources to be trickled into the round at a steady rate, or farmed by an enterprising crewmate. ### Critters Galore With plenty to eat, these fuzzy friends should have no problem making a home for themselves: @@ -33,19 +38,16 @@ With plenty to eat, these fuzzy friends should have no problem making a home for - Raccoons and Opossums - Ian, bad dog! Get that out of your mouth this instant! -### What's Our Vector, Victor? -Because what good are diseases with nothing to spread them? These little guys need to eat, too! -- Fleas -- Flies -- Mosquitoes +Critters act as the second stage of the ecosystem, feeding off of the "food" available and acting as vermin for the station. +Their deaths can be the source of more resources, whether directly (i.e. a Space Racoon dropping valuable maints loot) or indirectly with the caracasses serving as food for the next generation of fungus or vermin. ## Role Interactions -- Janitor: Will have more messes to clean, or else the ecosystem could spiral out of control. +- Janitor: Will have more messes to clean, or else the ecosystem could spiral out of control. - Chef: May see a wider variety of ingredients coming to the kitchen (scurrying in on four legs, trying to steal-a da pizza!). With the right perspective, pathogens are just another seasoning! -- Botanist: May see a similar increase in hungry thieves. Could also gather wild plants and fungi for cultivation or genetic study. -- Doctor: May see an increase in the rate of bite- and scratch-type injuries. May see new types of disease to treat. -- Geneticist/Virologist: These roles are currently not implemented, but the station ecosystem may provide a promising base for such studies. -- Pest Control/Exterminator: If Station Ecosystems really takes off as a gameplay mechanic, a dedicated role might make sense on larger maps. +- Botanist: May see a similar increase in hungry thieves. Could also gather wild plants and fungi for cultivation or otherwise. +- Doctor: May see an increase in the rate of bite- and scratch-type injuries. Maints ecology could also easily be a vector for diseases if those are to be added. +- Chemist: The chemist may want to collect some rare or valuable chemicals from some of the plants growing in maintenace. +- All: Ideally all of these roles will have a vested interest in the goings on of maintenance ecology for one reason or another, giving more justification for the average crewmember to interact with maintenance. ## Notice of Shipment Rejection From 963034f72e19d0e8b25b4f6cb40275e2b4959be7 Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Sat, 24 Jan 2026 14:23:23 -0800 Subject: [PATCH 6/6] summary --- src/SUMMARY.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 2194617dae..ec874e2de9 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -184,6 +184,7 @@ Space Station 14 - [Pizza Delivery Critter](en/space-station-14/round-flow/proposals/pizza-delivery-critter.md) - [Rogue Drones](en/space-station-14/round-flow/proposals/rogue-drones.md) - [Turf War](en/space-station-14/round-flow/proposals/turf-war.md) + - [Station Ecology](en/space-station-14/round-flow/proposals/station-ecosystem.md) - [User Interface](en/space-station-14/user-interface.md) - [PR Guidelines](en/space-station-14/user-interface/guidelines.md)