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| 1 | +struct Edge { |
| 2 | + var from: String |
| 3 | + var to: String |
| 4 | + var weight: Int |
| 5 | +} |
| 6 | +extension Edge { |
| 7 | + init(from: String, to: Int, weight: Int) { |
| 8 | + self.from = from |
| 9 | + self.to = String(to) |
| 10 | + self.weight = weight |
| 11 | + } |
| 12 | + init(from: Int, to: String, weight: Int) { |
| 13 | + self.from = String(from) |
| 14 | + self.to = to |
| 15 | + self.weight = weight |
| 16 | + } |
| 17 | + init(from: Int, to: Int, weight: Int) { |
| 18 | + self.from = String(from) |
| 19 | + self.to = String(to) |
| 20 | + self.weight = weight |
| 21 | + } |
| 22 | + |
| 23 | + static func inverted(edge: Edge) -> Self { |
| 24 | + Edge(from: edge.to, to: edge.from, weight: edge.weight) |
| 25 | + } |
| 26 | +} |
| 27 | + |
| 28 | +struct Maze { |
| 29 | + enum Tile: Character { |
| 30 | + case Wall = "#" |
| 31 | + case Floor = "." |
| 32 | + } |
| 33 | + enum Orientation { |
| 34 | + case vertical |
| 35 | + case horizontal |
| 36 | + } |
| 37 | + |
| 38 | + enum TileType { |
| 39 | + case DeadEnd // cul de sac |
| 40 | + case Pipe(direction: Orientation) |
| 41 | + case Corner(quadrant: [Coord]) |
| 42 | + case TSection |
| 43 | + } |
| 44 | + |
| 45 | + // map of the maze allowing access by coordinate |
| 46 | + private var positions: [Coord: Tile] = [Coord: Tile]() |
| 47 | + private var floor: [Coord: Int] = [Coord: Int]() |
| 48 | + private var width: Int |
| 49 | + private var height: Int |
| 50 | + private var startPosition: Coord = Coord.zero |
| 51 | + private var endPosition: Coord = Coord.zero |
| 52 | + |
| 53 | + init(from map: String) { |
| 54 | + let lines = map.lines() |
| 55 | + height = lines.count |
| 56 | + width = lines[0].count |
| 57 | + for (y, line) in lines.enumerated() { |
| 58 | + for (x, char) in line.enumerated() { |
| 59 | + let currentPos = Coord(x: x, y: y) |
| 60 | + let id = y * width + x |
| 61 | + if char == "S" { |
| 62 | + startPosition = currentPos |
| 63 | + continue |
| 64 | + } |
| 65 | + if char == "E" { |
| 66 | + endPosition = currentPos |
| 67 | + continue |
| 68 | + } |
| 69 | + let tile = Tile(rawValue: char) |
| 70 | + if let tile = tile, tile == .Floor { |
| 71 | + // print("floor", id) |
| 72 | + floor[currentPos] = id |
| 73 | + } |
| 74 | + positions[currentPos] = tile |
| 75 | + } |
| 76 | + } |
| 77 | + } |
| 78 | + |
| 79 | + func visitNext(node: String, cost: Int, edges: [Edge]) -> [Int] { |
| 80 | + var nCost = cost |
| 81 | + |
| 82 | + for candidate in edges.filter({ $0.from == node }) { |
| 83 | + if candidate.to == "E" { |
| 84 | + nCost += candidate.weight |
| 85 | + |
| 86 | + } |
| 87 | + let costs = visitNext(node: candidate.to, cost: cost, edges: edges) |
| 88 | + |
| 89 | + } |
| 90 | + return [Int]() |
| 91 | + } |
| 92 | + |
| 93 | + func findAllPathsToEnd() -> [Int] { |
| 94 | + var pos = startPosition |
| 95 | + var currentNode = "S" |
| 96 | + var allPaths = [Coord]() |
| 97 | + let edges = self.getNodes() |
| 98 | + let allEdges = edges.map { [$0, Edge.inverted(edge: $0)] }.flatMap { $0 } |
| 99 | + |
| 100 | + let costs = visitNext(node: "S", cost: 0, edges: allEdges) |
| 101 | + return costs |
| 102 | + } |
| 103 | + |
| 104 | + func getNodes() -> [Edge] { |
| 105 | + var edges = [Edge]() |
| 106 | + var intersects: Set<Int> = Set() |
| 107 | + for (coord, tileId) in floor { |
| 108 | + // for each tile define if we should add it to our node network |
| 109 | + let top = floor[coord + Coord.up] |
| 110 | + let left = floor[coord + Coord.left] |
| 111 | + let down = floor[coord + Coord.down] |
| 112 | + let right = floor[coord + Coord.right] |
| 113 | + |
| 114 | + if let top = top, let left = left, let right = right, let down = down { |
| 115 | + // add intersect so we do not create further edges |
| 116 | + // print("╬") |
| 117 | + intersects.insert(tileId) |
| 118 | + edges.append(Edge(from: top, to: right, weight: 1001)) |
| 119 | + edges.append(Edge(from: top, to: left, weight: 1001)) |
| 120 | + edges.append(Edge(from: down, to: right, weight: 1001)) |
| 121 | + edges.append(Edge(from: down, to: left, weight: 1001)) |
| 122 | + edges.append(Edge(from: right, to: left, weight: 2)) |
| 123 | + edges.append(Edge(from: top, to: down, weight: 2)) |
| 124 | + continue |
| 125 | + } |
| 126 | + if let top = top, let left = left, let down = down { |
| 127 | + // print("╣") |
| 128 | + intersects.insert(tileId) |
| 129 | + edges.append(Edge(from: top, to: left, weight: 1001)) |
| 130 | + edges.append(Edge(from: down, to: left, weight: 1001)) |
| 131 | + edges.append(Edge(from: top, to: down, weight: 2)) |
| 132 | + continue |
| 133 | + } |
| 134 | + if let top = top, let right = right, let down = down { |
| 135 | + // print("╠") |
| 136 | + intersects.insert(tileId) |
| 137 | + edges.append(Edge(from: top, to: right, weight: 1001)) |
| 138 | + edges.append(Edge(from: down, to: right, weight: 1001)) |
| 139 | + edges.append(Edge(from: top, to: down, weight: 2)) |
| 140 | + continue |
| 141 | + } |
| 142 | + if let top = top, let left = left, let right = right { |
| 143 | + // print("╩") |
| 144 | + intersects.insert(tileId) |
| 145 | + edges.append(Edge(from: top, to: right, weight: 1001)) |
| 146 | + edges.append(Edge(from: top, to: left, weight: 1001)) |
| 147 | + edges.append(Edge(from: left, to: right, weight: 2)) |
| 148 | + continue |
| 149 | + } |
| 150 | + if let left = left, let right = right, let down = down { |
| 151 | + // print("╦") |
| 152 | + intersects.insert(tileId) |
| 153 | + edges.append(Edge(from: down, to: right, weight: 1001)) |
| 154 | + edges.append(Edge(from: down, to: left, weight: 1001)) |
| 155 | + edges.append(Edge(from: left, to: right, weight: 2)) |
| 156 | + continue |
| 157 | + } |
| 158 | + if let top = top, let down = down { |
| 159 | + // print("║") |
| 160 | + if !intersects.contains(top) { |
| 161 | + edges.append(Edge(from: top, to: tileId, weight: 1)) |
| 162 | + } |
| 163 | + if !intersects.contains(down) { |
| 164 | + edges.append(Edge(from: down, to: tileId, weight: 1)) |
| 165 | + } |
| 166 | + continue |
| 167 | + } |
| 168 | + if let left = left, let right = right { |
| 169 | + // print("═") |
| 170 | + if !intersects.contains(left) { |
| 171 | + edges.append(Edge(from: left, to: tileId, weight: 1)) |
| 172 | + } |
| 173 | + if !intersects.contains(right) { |
| 174 | + edges.append(Edge(from: right, to: tileId, weight: 1)) |
| 175 | + } |
| 176 | + continue |
| 177 | + } |
| 178 | + if let top = top, let down = down { |
| 179 | + // print("║") |
| 180 | + if !intersects.contains(top) { |
| 181 | + edges.append(Edge(from: top, to: tileId, weight: 1)) |
| 182 | + } |
| 183 | + if !intersects.contains(down) { |
| 184 | + edges.append(Edge(from: down, to: tileId, weight: 1)) |
| 185 | + } |
| 186 | + continue |
| 187 | + } |
| 188 | + if let top = top, let left = left { |
| 189 | + // print("╝") |
| 190 | + intersects.insert(tileId) |
| 191 | + edges.append(Edge(from: top, to: left, weight: 1001)) |
| 192 | + continue |
| 193 | + } |
| 194 | + if let left = left, let down = down { |
| 195 | + // print("╗") |
| 196 | + intersects.insert(tileId) |
| 197 | + edges.append(Edge(from: down, to: left, weight: 1001)) |
| 198 | + continue |
| 199 | + } |
| 200 | + if let top = top, let right = right { |
| 201 | + // print("╚") |
| 202 | + intersects.insert(tileId) |
| 203 | + edges.append(Edge(from: top, to: right, weight: 1001)) |
| 204 | + continue |
| 205 | + } |
| 206 | + if let right = right, let down = down { |
| 207 | + // print("╔") |
| 208 | + intersects.insert(tileId) |
| 209 | + edges.append(Edge(from: down, to: right, weight: 1001)) |
| 210 | + continue |
| 211 | + } |
| 212 | + } |
| 213 | + // add Start and end |
| 214 | + let top = floor[startPosition + Coord.up] |
| 215 | + if let top = top { |
| 216 | + edges.append(Edge(from: "S", to: top, weight: 1001)) |
| 217 | + } |
| 218 | + let right = floor[startPosition + Coord.right] |
| 219 | + if let right = right { |
| 220 | + edges.append(Edge(from: "S", to: right, weight: 1)) |
| 221 | + } |
| 222 | + let down = floor[endPosition + Coord.down] |
| 223 | + if let down = down { |
| 224 | + edges.append(Edge(from: down, to: "E", weight: 1)) |
| 225 | + } |
| 226 | + let left = floor[endPosition + Coord.left] |
| 227 | + if let left = left { |
| 228 | + edges.append(Edge(from: left, to: "E", weight: 1)) |
| 229 | + } |
| 230 | + return edges |
| 231 | + } |
| 232 | + |
| 233 | + func getTileFor(coord: Coord) -> Character { |
| 234 | + let top = positions[coord + Coord.up] |
| 235 | + let left = positions[coord + Coord.left] |
| 236 | + let down = positions[coord + Coord.down] |
| 237 | + let right = positions[coord + Coord.right] |
| 238 | + if let current = positions[coord], current == .Floor { |
| 239 | + return " " |
| 240 | + } |
| 241 | + return switch (top, left, right, down) { |
| 242 | + case let (top, left, right, down) |
| 243 | + where top == .Wall && down == .Wall && left == .Wall && right == .Wall: |
| 244 | + "╬" |
| 245 | + case let (top, left, _, down) where top == .Wall && down == .Wall && left == .Wall: "╣" |
| 246 | + case let (top, _, right, down) where top == .Wall && down == .Wall && right == .Wall: "╠" |
| 247 | + case let (top, left, right, _) where top == .Wall && left == .Wall && right == .Wall: "╩" |
| 248 | + case let (_, left, right, down) where down == .Wall && left == .Wall && right == .Wall: "╦" |
| 249 | + case let (top, _, _, down) where top == .Wall && down == .Wall: "║" |
| 250 | + case let (_, left, right, _) where left == .Wall && right == .Wall: "═" |
| 251 | + case let (top, left, _, _) where left == .Wall && top == .Wall: "╝" |
| 252 | + case let (_, left, _, down) where left == .Wall && down == .Wall: "╗" |
| 253 | + case let (top, _, right, _) where top == .Wall && right == .Wall: "╚" |
| 254 | + case let (_, _, right, down) where down == .Wall && right == .Wall: "╔" |
| 255 | + case let (_, left, right, _) where left == .Wall || right == .Wall: "═" |
| 256 | + case let (top, _, _, down) where top == .Wall || down == .Wall: "║" |
| 257 | + default: "o" |
| 258 | + } |
| 259 | + } |
| 260 | + |
| 261 | + func display() -> String { |
| 262 | + var lines = [String]() |
| 263 | + for y in 0..<height { |
| 264 | + var line = [Character]() |
| 265 | + for x in 0..<width { |
| 266 | + let currentPos = Coord(x: x, y: y) |
| 267 | + if currentPos == startPosition { |
| 268 | + line.append("S") |
| 269 | + continue |
| 270 | + } |
| 271 | + if currentPos == endPosition { |
| 272 | + line.append("E") |
| 273 | + continue |
| 274 | + } |
| 275 | + let tile = getTileFor(coord: currentPos) |
| 276 | + line.append(tile) |
| 277 | + } |
| 278 | + lines.append(String(line)) |
| 279 | + } |
| 280 | + return lines.joined(separator: "\n") |
| 281 | + } |
| 282 | +} |
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