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mironecimprobable-valyImprobableMatthew
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[UNR-4342] 4.26 Support (#233)
* Camera shake update with 4.26 * Revert to just 4.26 as there is no known workaround for this issue atm * Increase min iOS version, adjust FOV Co-authored-by: Valentyn Nykoliuk <[email protected]> Co-authored-by: MatthewSandfordImprobable <[email protected]>
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Game/Config/DefaultEngine.ini

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@@ -7,7 +7,7 @@ GlobalDefaultServerGameMode=None
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ServerDefaultMap=/Game/Maps/Control_Small.Control_Small
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_11
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MinimumiOSVersion=IOS_12
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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Game/Source/GDKShooter/Public/Weapons/Weapon.h

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@@ -71,7 +71,7 @@ class GDKSHOOTER_API AWeapon : public AHoldable
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//Recoil applied as a CameraShake
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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TSubclassOf<UCameraShake> RecoilShake;
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TSubclassOf<UCameraShakeBase> RecoilShake;
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virtual void StartPrimaryUse_Implementation() override;
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virtual void StopPrimaryUse_Implementation() override;

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