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Merging final GDK for Unreal 0.14.0 release
Release 0.14.0
2 parents e5de4a2 + 6f7e69c commit 8f09c58

21 files changed

+132
-26
lines changed

.buildkite/nightly.definition.yaml

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@@ -1,9 +1,9 @@
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agent_queue_id: trigger-pipelines
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description: Nightly build and deployment of Unreal Example project
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github:
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branch_configuration: []
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branch_configuration: ['!dry-run/* !skip-ci/* !doc/* !docs/*']
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default_branch: master
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pull_request_branch_filter_configuration: []
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pull_request_branch_filter_configuration: ['!dry-run/* !skip-ci/* !doc/* !docs/*']
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teams:
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- name: Everyone
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permission: BUILD_AND_READ

.buildkite/nightly.steps.yaml

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---
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ci_version: &ci_version "1.2"
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ci_version: &ci_version "${CI_VERSION:-0.14.0}"
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steps:
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# New build pipeline
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# Trigger a 4.26 build
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- trigger: "unrealgdkbuild-ci"
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label: "exampleproject-ci"
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message: "exampleproject-4.26 ${BUILDKITE_MESSAGE}"
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env:
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BUILD_TYPE: "EXAMPLE"
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GDK_BRANCH: "${GDK_BRANCH:-match_branch_name_pref::0.13.1}"
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ENGINE_BRANCH: "${ENGINE_BRANCH:-match_branch_name_pref_engine::4.26-SpatialOSUnrealGDK-0.13.1}"
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GDK_BRANCH: "${GDK_BRANCH:-match_branch_name_pref::0.14.0}"
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ENGINE_BRANCH: "${ENGINE_BRANCH_426:-match_branch_name_pref_engine::4.26-SpatialOSUnrealGDK-0.14.0}"
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ENGINE_MAJOR: "4.26"
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PROJECT_BRANCH: "main_branch::${BUILDKITE_BRANCH}"
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USE_FASTBUILD: "True"
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IS_BUILDKITE_BUILD: "True"
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BUILD_ANDROID: "True"
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SKIP_TESTS: "True"
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CLEAN_BUILD: "False"
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START_DEPLOYMENT: "True"
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SPATIAL_PROJECT_NAME: "unreal_gdk"
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USE_FASTBUILD: "${USE_FASTBUILD:-True}"
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IS_BUILDKITE_BUILD: "${IS_BUILDKITE_BUILD:-True}"
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BUILD_VARIANT: "${BUILD_VARIANT:-Development}"
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BUILD_ANDROID: "${BUILD_ANDROID:-True}"
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CLEAN_BUILD: "${CLEAN_BUILD:-False}"
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RUN_DEFAULT_TESTS: "${RUN_DEFAULT_TESTS:-True}"
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SLOW_TESTS: "${SLOW_TESTS:-False}"
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EXTRA_TESTS: "${EXTRA_TESTS:-}"
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EXTRA_TESTS_RUN_NATIVE: "${EXTRA_TESTS_RUN_NATIVE:-False}"
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EXTRA_TESTS_RUN_REPGRAPH: "${EXTRA_TESTS_RUN_REPGRAPH:-False}"
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EXTRA_TESTS_RUNS: "${EXTRA_TESTS_RUNS:-1}"
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START_DEPLOYMENT: "${START_DEPLOYMENT:-True}"
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SPATIAL_PROJECT_NAME: "${SPATIAL_PROJECT_NAME:-unreal_gdk}"
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BUILD_LINUX_SERVER_WORKER: "${BUILD_LINUX_SERVER_WORKER:-True}"
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BUILD_WINDOWS_CLIENT_WORKER: "${BUILD_WINDOWS_CLIENT_WORKER:-True}"
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BUILD_SIM_PLAYER_WORKER: "${BUILD_SIM_PLAYER_WORKER:-False}"
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# TODO: bring back deployment link notifies UNR-5391

Game/Config/DefaultEngine.ini

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GameDefaultMap=/Engine/Maps/Entry.Entry
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EditorStartupMap=/Game/Maps/Control_Small.Control_Small
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GlobalDefaultGameMode=/Game/GameMode/BP_ControlGameMode.BP_ControlGameMode_C
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GameInstanceClass=/Script/SpatialGDK.SpatialGameInstance
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GameInstanceClass=/Script/GDKShooter.GDKShooterGameInstance
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GlobalDefaultServerGameMode=None
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ServerDefaultMap=/Game/Maps/Control_Small.Control_Small
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