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Update defaults (#138)
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Game/Config/DefaultSpatialGDKSettings.ini

Lines changed: 4 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -8,19 +8,16 @@ ActorReplicationRateLimit=0
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EntityCreationRateLimit=0
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OpsUpdateRate=1000.000000
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bEnableHandover=True
11-
MaxNetCullDistanceSquared=900000000.000000
11+
MaxNetCullDistanceSquared=0.000000
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QueuedIncomingRPCWaitTime=1.000000
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PositionUpdateFrequency=1.000000
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PositionDistanceThreshold=100.000000
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bEnableMetrics=True
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bEnableMetricsDisplay=False
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MetricsReportRate=2.000000
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bUseFrameTimeAsLoad=False
19-
bCheckRPCOrder=False
20-
bBatchSpatialPositionUpdates=True
19+
bBatchSpatialPositionUpdates=False
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MaxDynamicallyAttachedSubobjectsPerClass=3
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bEnableServerQBI=True
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bPackRPCs=True
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DefaultReceptionistHost=127.0.0.1
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bUseDevelopmentAuthenticationFlow=False
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DevelopmentAuthenticationToken=
@@ -37,8 +34,8 @@ bEnableUnrealLoadBalancer=False
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LoadBalancingWorkerType=(WorkerTypeName="UnrealWorker")
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LoadBalanceStrategy=None
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LockingPolicy=None
40-
bUseRPCRingBuffers=False
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DefaultRPCRingBufferSize=8
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bUseRPCRingBuffers=True
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DefaultRPCRingBufferSize=32
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RPCRingBufferSizeMap=()
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MaxRPCRingBufferSize=32
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bTcpNoDelay=False

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