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Upgrade to 15.0.0 (#293)
* Upgrade to 15.0.0 * Upgrade DeployGame
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DeployGame.bat

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@@ -14,7 +14,7 @@ set deploymentname=%gamename%%formatdate%
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cd spatial/
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spatial build build-config || goto :error
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spatial cloud upload %deploymentname% --force || goto :error
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spatial cloud launch %deploymentname% one_worker_test.json %deploymentname% --snapshot=snapshots/default.snapshot --cluster_region=eu --runtime_version=0.4.0 || goto :error
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spatial cloud launch %deploymentname% one_worker_test.json %deploymentname% --snapshot=snapshots/default.snapshot --cluster_region=eu --runtime_version=15.0.0 || goto :error
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spatial project deployment tags add %deploymentname% dev_login || goto :error
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echo Deployment succeeded.

LaunchSpatial.bat

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@@ -8,6 +8,6 @@ spatial worker build build-config
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rem To launch a local Spatial deployment with a different launch configuration, change the default_launch.json argument to the name of your configuration file,
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rem for example one_worker_test.json or two_worker_test.json. Similarly, you can specify a different snapshot than the default one by replacing the value of
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rem the --snapshot argument with the path to the snapshot you want to launch with.
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spatial local launch default_launch.json --snapshot=snapshots/default.snapshot --runtime_version 0.4.0
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spatial local launch default_launch.json --snapshot=snapshots/default.snapshot --runtime_version 15.0.0
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popd

spatial/spatialos.json

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@@ -1,11 +1,11 @@
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{
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"name": "unreal_gdk_starter_project",
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"project_version": "0.0.1",
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"sdk_version": "15.0.0-preview-8",
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"sdk_version": "15.0.0",
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"dependencies": [
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{
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"name": "standard_library",
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"version": "15.0.0-preview-8"
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"version": "15.0.0"
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}
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]
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}

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