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Merging final GDK for Unreal 0.12.0 release
Release 0.12.0
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agent_queue_id: trigger-pipelines
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description: TestGyms premerge (calls GDK premerge)
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github:
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default_branch: master
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teams:
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- name: Everyone
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permission: BUILD_AND_READ
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- name: gen/team/unreal
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permission: MANAGE_BUILD_AND_READ

.buildkite/premerge.steps.yaml

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---
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steps:
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# Run the UnrealGDK premerge with this version of the TestGyms repo.
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# Unfortunately we can't easily detect if we are running for a branch with a PR or not, so we just always run.
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- label: "unreal-gdk-premerge"
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trigger: "unrealgdk-premerge"
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build:
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branch: "${GDK_BRANCH:-master}"
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commit: "${GDK_COMMIT:-HEAD}"
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message: "TestGyms ${BUILDKITE_BRANCH} ${BUILDKITE_MESSAGE}"
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env:
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TEST_REPO_BRANCH: "${BUILDKITE_BRANCH}"
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ENGINE_NET_TEST: "true"

DeployGame.bat

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@@ -14,7 +14,7 @@ set deploymentname=%gamename%%formatdate%
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cd spatial/
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spatial build build-config || goto :error
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spatial cloud upload %deploymentname% --force || goto :error
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spatial cloud launch %deploymentname% one_worker_test.json %deploymentname% --snapshot=snapshots/default.snapshot --cluster_region=eu --runtime_version=0.4.0 || goto :error
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spatial cloud launch %deploymentname% one_worker_test.json %deploymentname% --snapshot=snapshots/default.snapshot --cluster_region=eu --runtime_version=15.0.0 || goto :error
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spatial project deployment tags add %deploymentname% dev_login || goto :error
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echo Deployment succeeded.

Game/Config/DefaultEngine.ini

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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_11
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MinimumiOSVersion=IOS_12
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop

Game/Config/DefaultGame.ini

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[/Script/UnrealEd.ProjectPackagingSettings]
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+DirectoriesToAlwaysCook=(Path="Spatial")
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+DirectoriesToAlwaysCook=(Path="/SpatialGDK/SpatialDebugger/")
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bCookAll=True
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[/Script/Engine.GameSession]
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="food.eaten",DevComment="This food has been eaten")
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+GameplayTagList=(Tag="GameplayCue",DevComment="")
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+GameplayTagList=(Tag="GameplayCue.Add",DevComment="")
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+GameplayTagList=(Tag="GameplayCue.Execute",DevComment="")
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Game/Config/DefaultSpatialGDKEditorSettings.ini

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[/Script/SpatialGDKEditor.SpatialGDKEditorSettings]
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LaunchConfigDesc=(Template="w2_r0500_e5",World=(Dimensions=(X=10000,Y=10000),ChunkEdgeLengthMeters=50,SnapshotWritePeriodSeconds=0,LegacyFlags=(("bridge_qos_max_timeout", "0"),("bridge_soft_handover_enabled", "false"),("bridge_single_port_max_heartbeat_timeout_ms", "3600000")),LegacyJavaParams=()),ServerWorkers=((WorkerTypeName="UnrealWorker"),(WorkerTypeName="NPCWorker",NumEditorInstances=0)))
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StandardRuntimeVersion=(bUseGDKPinnedRuntimeVersionForLocal=True,bUseGDKPinnedRuntimeVersionForCloud=True,LocalRuntimeVersion="",CloudRuntimeVersion="")
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bDeleteDynamicEntities=True
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AutoStopLocalDeployment=OnEndPIE
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