@@ -33,21 +33,21 @@ windows: &windows
3333 env : &windows-env
3434 ACCELERATOR_ENDPOINT : " unity-accelerator.production-intinf-eu1.i8e.io"
3535
36- macos : &macos
37- agents :
38- - " capable_of_building=gdk-for-unity"
39- - " environment=production"
40- - " permission_set=builder"
41- - " platform=macos"
42- - " queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
43- timeout_in_minutes : 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
44- retry :
45- automatic :
46- # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
47- - exit_status : -1
48- limit : 3
49- env : &macos-env
50- ACCELERATOR_ENDPOINT : " 172.16.100.150"
36+ # macos: &macos
37+ # agents:
38+ # - "capable_of_building=gdk-for-unity"
39+ # - "environment=production"
40+ # - "permission_set=builder"
41+ # - "platform=macos"
42+ # - "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
43+ # timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
44+ # retry:
45+ # automatic:
46+ # # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
47+ # - exit_status: -1
48+ # limit: 3
49+ # env: &macos-env
50+ # ACCELERATOR_ENDPOINT: "172.16.100.150"
5151
5252linux : &linux
5353 agents :
@@ -85,18 +85,18 @@ steps:
8585 BUILD_TARGET_FILTER : " android"
8686 SCRIPTING_BACKEND : " mono"
8787
88- - label : " :darwin: ~ build :ios:"
89- command : bash -c .shared-ci/scripts/build-worker.sh
90- << : *macos
91- artifact_paths :
92- - logs/**/*
93- env :
94- << : *macos-env
95- WORKER_TYPE : " MobileClient"
96- BUILD_ENVIRONMENT : " local"
97- BUILD_TARGET_FILTER : " ios"
98- SCRIPTING_BACKEND : " il2cpp"
99- TARGET_IOS_SDK : " simulator"
88+ # - label: ":darwin: ~ build :ios:"
89+ # command: bash -c .shared-ci/scripts/build-worker.sh
90+ # <<: *macos
91+ # artifact_paths:
92+ # - logs/**/*
93+ # env:
94+ # <<: *macos-env
95+ # WORKER_TYPE: "MobileClient"
96+ # BUILD_ENVIRONMENT: "local"
97+ # BUILD_TARGET_FILTER: "ios"
98+ # SCRIPTING_BACKEND: "il2cpp"
99+ # TARGET_IOS_SDK: "simulator"
100100
101101 - label : " :windows: ~ build UnityClient mono"
102102 command : bash -c .shared-ci/scripts/build-worker.sh
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