@@ -13,7 +13,7 @@ windows: &windows
1313 - " environment=production"
1414 - " permission_set=builder"
1515 - " platform=windows"
16- - " queue=${WINDOWS_BUILDER_QUEUE:-v4-20-07-30-165418-bk13785-82b83865 -d}"
16+ - " queue=${WINDOWS_BUILDER_QUEUE:-v4-20-08-13-090826-bk14267-5f831930 -d}"
1717 - " scaler_version=2"
1818 - " minimum_instances=1"
1919 - " agent_count=1"
@@ -33,8 +33,8 @@ windows: &windows
3333 # Workaround for flaky Git clones, likely due to - https://github.com/PowerShell/Win32-OpenSSH/issues/1322
3434 - exit_status : 128
3535 limit : 3
36- env : &windows-env
37- ACCELERATOR_ENDPOINT : " unity-accelerator.production-intinf-eu1.i8e.io"
36+ # env: &windows-env
37+ # ACCELERATOR_ENDPOINT: "unity-accelerator.production-intinf-eu1.i8e.io"
3838
3939# NOTE: step labels turn into commit-status names like {org}/{repo}/{pipeline}/{step-label}, lower-case and hyphenated.
4040# These are then relied on to have stable names by other things, so once named, please beware renaming has consequences.
4747 - logs/**/*
4848 - build/assembly/**/*
4949 env :
50- << : *windows-env
50+ # <<: *windows-env
5151 WORKER_TYPE : " MobileClient"
5252 BUILD_ENVIRONMENT : " local"
5353 BUILD_TARGET_FILTER : " android"
6060 - logs/**/*
6161 - build/assembly/**/*
6262 env :
63- << : *windows-env
63+ # <<: *windows-env
6464 WORKER_TYPE : " MobileClient"
6565 BUILD_ENVIRONMENT : " local"
6666 BUILD_TARGET_FILTER : " ios"
7373 - logs/**/*
7474 - build/assembly/**/*
7575 env :
76- << : *windows-env
76+ # <<: *windows-env
7777 WORKER_TYPE : " UnityClient"
7878 BUILD_ENVIRONMENT : " cloud"
7979 SCRIPTING_BACKEND : " mono"
@@ -85,11 +85,13 @@ steps:
8585 - logs/**/*
8686 - build/assembly/**/*
8787 env :
88- << : *windows-env
88+ # <<: *windows-env
8989 WORKER_TYPE : " UnityGameLogic"
9090 BUILD_ENVIRONMENT : " cloud"
9191 SCRIPTING_BACKEND : " mono"
92+
9293 - wait
94+
9395 - label : Launch deployments
9496 command : bash -c ci/launch.sh
9597 << : *windows
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