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Release 0.2.3 (#52)
* Release 0.2.3 * updating packer config * Update link.xml, add burst settings (#53) * enable burst just for iOS * updated changelog * remove new line * updated pinned version
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CHANGELOG.md

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## Unreleased
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## `0.2.3` - 2019-06-12
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### Changed
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- Upgraded the project to be compatible with `2019.1.3f1`.
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- Updated `GdkToolsConfiguration.json` to conform with the [schema copying change in the GDK](https://github.com/spatialos/gdk-for-unity/pull/953).
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- Upgrade to Unity Entities preview.33
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- The `default_launch.json` and `cloud_launch.json` launch configurations now uses the `w2_r0500_e5` template instead of the `small` template which was deprecated.
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### Internal
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- Disabled Burst compilation for all platforms except for iOS, because Burst throws benign errors when building workers for other platforms than the one you are currently using. [#52](https://github.com/spatialos/gdk-for-unity-blank-project/pull/52)
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- Enabled Burst compilation for iOS, because disabling results in an invalid XCode project. [#52](https://github.com/spatialos/gdk-for-unity-blank-project/pull/52)
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## `0.2.2` - 2019-05-15
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### Breaking Changes

gdk.pinned

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eae6cf5dcdb72655bde2121614001cdf1dde51bf

packer.config.json

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{
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"package_name": "gdk-for-unity-blank-project",
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"version": "0.2.2",
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"version": "0.2.3",
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"git_packages": [
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{
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"clone_url": "[email protected]:spatialos/gdk-for-unity-blank-project.git",

workers/unity/Assets/link.xml

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<assembly fullname="Improbable.Gdk.TransformSynchronization" preserve="all"/>
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<assembly fullname="Improbable.Gdk.PlayerLifecycle" preserve="all"/>
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<assembly fullname="Improbable.Gdk.Mobile" preserve="all"/>
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<assembly fullname="Unity.Entities.Hybrid">
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<type fullname="Unity.Entities.GameObjectEntity" preserve="all"/>
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</assembly>
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</linker>
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{
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"MonoBehaviour": {
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"m_Enabled": true,
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"m_EditorHideFlags": 0,
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"m_Name": "",
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"m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings",
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"DisableOptimisations": false,
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"DisableSafetyChecks": true,
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"DisableBurstCompilation": true
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}
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}
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{
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"MonoBehaviour": {
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"m_Enabled": true,
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"m_EditorHideFlags": 0,
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"m_Name": "",
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"m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings",
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"DisableOptimisations": false,
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"DisableSafetyChecks": true,
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"DisableBurstCompilation": true
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}
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}
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{
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"MonoBehaviour": {
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"m_Enabled": true,
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"m_EditorHideFlags": 0,
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"m_Name": "",
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"m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings",
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"DisableOptimisations": false,
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"DisableSafetyChecks": true,
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"DisableBurstCompilation": true
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}
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}
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{
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"MonoBehaviour": {
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"m_Enabled": true,
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"m_EditorHideFlags": 0,
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"m_Name": "",
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"m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings",
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"DisableOptimisations": false,
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"DisableSafetyChecks": true,
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"DisableBurstCompilation": true
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}
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}
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{
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"MonoBehaviour": {
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"m_Enabled": true,
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"m_EditorHideFlags": 0,
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"m_Name": "",
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"m_EditorClassIdentifier": "Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings",
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"DisableOptimisations": false,
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"DisableSafetyChecks": true,
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"DisableBurstCompilation": false
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}
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}

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