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Commit f6627d1

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Jamie Brynes
authored
Upgrade to Unity 2019.3 (#96)
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.buildkite/premerge.steps.yaml

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- "environment=production"
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- "permission_set=builder"
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- "platform=windows"
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- "queue=v3-1570547724-22c6030099a0f41d-------z"
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- "queue=${WINDOWS_BUILDER_QUEUE:-v4-20-03-27-114536-bk10005-d340403f-d}"
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- "scaler_version=2"
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- "minimum_instances=1"
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- "agent_count=1"

.buildkite/release-qa.steps.yaml

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- "environment=production"
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- "permission_set=builder"
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- "platform=windows"
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- "queue=v3-1570547724-22c6030099a0f41d-------z"
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- "queue=${WINDOWS_BUILDER_QUEUE:-v4-20-03-27-114536-bk10005-d340403f-d}"
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- "scaler_version=2"
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- "minimum_instances=1"
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- "agent_count=1"

CHANGELOG.md

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## Unreleased
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## `0.3.4` - 2020-03-25
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### Breaking Changes
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### Changed
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- The Blank Project now requires Unity 2019.3. [#96](https://github.com/spatialos/gdk-for-unity-blank-project/pull/96)
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## `0.3.4` - 2020-03-25
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- Upgraded to GDK for Unity version `0.3.4`
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### Breaking Changes
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- The blank project now uses [query-based interest](https://docs.improbable.io/reference/14.4/shared/authority-and-interest/interest/query-based-interest-qbi) instead of [chunk-based interest](https://docs.improbable.io/reference/14.4/shared/authority-and-interest/interest/chunk-based-interest-cbi). [#89](https://github.com/spatialos/gdk-for-unity-blank-project/pull/89)
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- You must now pass in an `EntityId` to create a player `EntityTemplate`. [#90](https://github.com/spatialos/gdk-for-unity-blank-project/pull/90)
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### Changed
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- Upgraded to GDK for Unity version `0.3.4`.
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## `0.3.3` - 2020-02-14
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### Changed

gdk.pinned

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develop 4b725e86bf5c9bc73e799a7a4d211e36fc5b7ec6
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develop 79dc4b1c77fdf58ba082dc448d6519462cec7159

workers/unity/Assets/BlankProject/Scripts/Config.meta

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workers/unity/Assets/BlankProject/Scripts/Config/EntityTemplates.cs.meta

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workers/unity/Assets/Scenes/ClientScene.unity

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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ShowResolutionOverlay: 1
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1978274002}
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m_Enabled: 1
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serializedVersion: 9
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 1
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m_Range: 10

workers/unity/Assets/Scenes/DevelopmentScene.unity

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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ShowResolutionOverlay: 1
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 170076733}
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m_Enabled: 1
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serializedVersion: 9
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 1
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m_Range: 10

workers/unity/Assets/Scenes/GameLogicScene.unity

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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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LightmapSettings:
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ShowResolutionOverlay: 1
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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workers/unity/Assets/Scenes/MobileClientScene.unity

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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ShowResolutionOverlay: 1
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 626948022}
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m_Enabled: 1
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serializedVersion: 9
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 1
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m_Range: 10

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