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Commit 106d8f1

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Paul Balaji
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Update after no-more-schema-copying GDK change (#190)
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CHANGELOG.md

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ci/shared-ci.pinned

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gdk.pinned

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workers/unity/Assets/Fps/Scripts/Config/FpsEntityTemplates.cs

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using System.Collections.Generic;
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using System.Text;
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using Improbable;
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using Improbable.Gdk.Core;
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using Improbable.Gdk.QueryBasedInterest;
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using Improbable.Gdk.Session;
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using Improbable.Gdk.StandardTypes;
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using Improbable.PlayerLifecycle;
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using UnityEngine;
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namespace Fps
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{

workers/unity/Assets/Fps/Scripts/GameLogic/FovManager.cs

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using Improbable.Common;
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using Improbable.Gdk.Core;
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using Improbable.Gdk.Core;
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using Improbable.Gdk.Subscriptions;
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using Improbable.Gdk.Guns;
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using Improbable.Gdk.Health;

workers/unity/Assets/Fps/Scripts/GameLogic/FpsDriver.cs

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using System;
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using System.Collections;
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using Improbable.Common;
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using Improbable.Gdk.Core;
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using Improbable.Gdk.Subscriptions;
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using Improbable.Gdk.Guns;

workers/unity/Assets/Fps/Scripts/GameLogic/Ragdoll/LookAtRagdoll.cs

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using Improbable.Common;
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using Improbable.Gdk.Core;
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using Improbable.Gdk.Subscriptions;
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using Improbable.Gdk.Health;
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using Improbable.Gdk.Ragdoll;

workers/unity/Assets/Fps/Scripts/GameLogic/Respawning/RespawnHandler.cs

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using System.Collections;
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using Improbable;
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using Improbable.Common;
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using Improbable.Gdk.Core;
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using Improbable.Gdk.Subscriptions;
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using Improbable.Gdk.Health;
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using Improbable.Gdk.Movement;

workers/unity/Assets/Fps/Scripts/GameLogic/StateMachine/Default/DefaultSpawnState.cs

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using Improbable.PlayerLifecycle;
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using Improbable.Gdk.PlayerLifecycle;
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using Improbable.Worker.CInterop;
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namespace Fps

workers/unity/Assets/Fps/Scripts/GameLogic/StateMachine/Session/SpawnPlayerState.cs

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using Improbable.Gdk.Core;
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using Improbable.PlayerLifecycle;
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using Improbable.Gdk.PlayerLifecycle;
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using Improbable.Worker.CInterop;
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namespace Fps

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