You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Oct 20, 2021. It is now read-only.
Copy file name to clipboardExpand all lines: CHANGELOG.md
+16Lines changed: 16 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,8 +2,24 @@
2
2
3
3
## Unreleased
4
4
5
+
### Breaking Changes
6
+
7
+
- The `AdvancedEntityPipeline` no longer takes an `IEntityGameObjectCreator` instance as a parameter when it is being constructed. [#222](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/222)
8
+
- Instead it instantiates an `GameObjectCreatorFromMetadata` as the fallback.
9
+
- This change was made as the `GameObjectCreatorFromMetadata` was being used at all call sites for the constructor.
10
+
11
+
### Added
12
+
13
+
- Added the `io.improbable.gdk.debug` package as a dependency. [#222](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/222)
14
+
15
+
### Changed
16
+
17
+
- The `AdvancedEntityPipeline` now uses the `OwningWorker` component from the PlayerLifecycle feature module [#222](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/222)
18
+
- Removed the `DISABLE_REACTIVE_COMPONENTS` scripting define as it is no longer used. [#222](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/222)
19
+
5
20
### Fixed
6
21
22
+
- Fixed a bug where the `SimulatedPlayerWorkerCoordinator` could throw a null reference exception once the worker had disconnected. [#222](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/222)
7
23
- Fixed a bug where shooting a health pickup throws an exception. [#220](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/220)
0 commit comments