@@ -48,21 +48,21 @@ linux: &linux
4848 - exit_status : -1
4949 limit : 3
5050
51- macos : &macos
52- agents :
53- - " capable_of_building=gdk-for-unity"
54- - " environment=production"
55- - " permission_set=builder"
56- - " platform=macos"
57- - " queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
58- timeout_in_minutes : 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
59- retry :
60- automatic :
61- # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
62- - exit_status : -1
63- limit : 3
64- env : &macos-env
65- ACCELERATOR_ENDPOINT : " 172.16.100.150"
51+ # macos: &macos
52+ # agents:
53+ # - "capable_of_building=gdk-for-unity"
54+ # - "environment=production"
55+ # - "permission_set=builder"
56+ # - "platform=macos"
57+ # - "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
58+ # timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
59+ # retry:
60+ # automatic:
61+ # # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
62+ # - exit_status: -1
63+ # limit: 3
64+ # env: &macos-env
65+ # ACCELERATOR_ENDPOINT: "172.16.100.150"
6666
6767# NOTE: step labels turn into commit-status names like {org}/{repo}/{pipeline}/{step-label}, lower-case and hyphenated.
6868# These are then relied on to have stable names by other things, so once named, please beware renaming has consequences.
@@ -107,18 +107,18 @@ steps:
107107 BUILD_TARGET_FILTER : " android"
108108 SCRIPTING_BACKEND : " mono"
109109
110- - label : " :darwin: ~ build :ios:"
111- command : bash -c .shared-ci/scripts/build-worker.sh
112- << : *macos
113- artifact_paths :
114- - logs/**/*
115- env :
116- << : *macos-env
117- WORKER_TYPE : " MobileClient"
118- BUILD_ENVIRONMENT : " local"
119- BUILD_TARGET_FILTER : " ios"
120- SCRIPTING_BACKEND : " il2cpp"
121- TARGET_IOS_SDK : " simulator"
110+ # - label: ":darwin: ~ build :ios:"
111+ # command: bash -c .shared-ci/scripts/build-worker.sh
112+ # <<: *macos
113+ # artifact_paths:
114+ # - logs/**/*
115+ # env:
116+ # <<: *macos-env
117+ # WORKER_TYPE: "MobileClient"
118+ # BUILD_ENVIRONMENT: "local"
119+ # BUILD_TARGET_FILTER: "ios"
120+ # SCRIPTING_BACKEND: "il2cpp"
121+ # TARGET_IOS_SDK: "simulator"
122122
123123 - label : " :windows: ~ build UnityClient mono"
124124 command : bash -c .shared-ci/scripts/build-worker.sh
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