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Disable MacOS Agents temporarily due to broken agents (#277)
* Disable MacOS Agents temporarily due to broken agents
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.buildkite/premerge.steps.yaml

Lines changed: 27 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -48,21 +48,21 @@ linux: &linux
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- exit_status: -1
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limit: 3
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macos: &macos
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agents:
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- "capable_of_building=gdk-for-unity"
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- "environment=production"
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- "permission_set=builder"
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- "platform=macos"
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- "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
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timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
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retry:
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automatic:
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# This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
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- exit_status: -1
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limit: 3
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env: &macos-env
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ACCELERATOR_ENDPOINT: "172.16.100.150"
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#macos: &macos
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# agents:
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# - "capable_of_building=gdk-for-unity"
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# - "environment=production"
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# - "permission_set=builder"
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# - "platform=macos"
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# - "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
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# timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
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# retry:
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# automatic:
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# # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
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# - exit_status: -1
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# limit: 3
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# env: &macos-env
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# ACCELERATOR_ENDPOINT: "172.16.100.150"
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# NOTE: step labels turn into commit-status names like {org}/{repo}/{pipeline}/{step-label}, lower-case and hyphenated.
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# These are then relied on to have stable names by other things, so once named, please beware renaming has consequences.
@@ -107,18 +107,18 @@ steps:
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BUILD_TARGET_FILTER: "android"
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SCRIPTING_BACKEND: "mono"
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- label: ":darwin: ~ build :ios:"
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command: bash -c .shared-ci/scripts/build-worker.sh
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<<: *macos
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artifact_paths:
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- logs/**/*
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env:
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<<: *macos-env
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WORKER_TYPE: "MobileClient"
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BUILD_ENVIRONMENT: "local"
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BUILD_TARGET_FILTER: "ios"
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SCRIPTING_BACKEND: "il2cpp"
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TARGET_IOS_SDK: "simulator"
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# - label: ":darwin: ~ build :ios:"
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# command: bash -c .shared-ci/scripts/build-worker.sh
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# <<: *macos
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# artifact_paths:
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# - logs/**/*
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# env:
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# <<: *macos-env
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# WORKER_TYPE: "MobileClient"
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# BUILD_ENVIRONMENT: "local"
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# BUILD_TARGET_FILTER: "ios"
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# SCRIPTING_BACKEND: "il2cpp"
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# TARGET_IOS_SDK: "simulator"
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- label: ":windows: ~ build UnityClient mono"
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command: bash -c .shared-ci/scripts/build-worker.sh

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