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This repository was archived by the owner on Oct 20, 2021. It is now read-only.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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## Unreleased
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### Fixed
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- Fixed a bug where shooting a health pickup throws an exception. [#220](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/220)
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## `0.2.5` - 2019-07-18
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### Changed
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- Changed manifest to use GDK Packages with NPM instead of sideloading.
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- Upgraded to GDK for Unity version `0.2.5`
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- Changed manifest to use GDK Packages with NPM instead of sideloading.[#211](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/211)
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- Upgraded to GDK for Unity version `0.2.5`. [#219](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/219)
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### Internal
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- Split the `MobileClient` build into separate `iOS` and `Android` buildkite steps.
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- Split the `MobileClient` build into separate `iOS` and `Android` buildkite steps.[#209](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/209)
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### Fixed
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- Fixed a bug where you had to fully uninstall and reinstall a mobile app to swap between local and cloud workflows.
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- Fixed a bug where you had to fully uninstall and reinstall a mobile app to swap between local and cloud workflows.[#218](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/218)
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