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This repository was archived by the owner on Jan 18, 2022. It is now read-only.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Updated the `MobileWorkerConnector` to use the KCP network protocol by default.
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- Changed the `mobile_launch.json` config to use the new Runtime.
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- Updated all the launch configs to use the new Runtime.
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- Changed the way builds are processed in the Unity Editor. If you don't have build support for a particular target, that specific build target will be skipped rather than the whole build process cancelled.
Copy file name to clipboardExpand all lines: workers/unity/Packages/com.improbable.gdk.tools/.CodeGenerator/GdkCodeGenerator/Templates/UnityWorkerMenuGenerator.tt
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#>
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<#= generatedHeader #>
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using System.Linq;
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using Improbable.Gdk.BuildSystem;
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using Improbable.Gdk.BuildSystem.Configuration;
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using Improbable.Gdk.Tools;
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// Delaying build by a frame to ensure the editor has re-rendered the UI to avoid odd glitches.
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EditorApplication.delayCall += () =>
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{
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if (!CheckWorkersCanBuildForEnvironment(environment, workerTypes))
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{
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DisplayBuildFailureDialog();
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return;
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}
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var filteredWorkerTypes = BuildSupportChecker.FilterWorkerTypes(environment, workerTypes);
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