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Scaling issue with Unreal engine exports #9

@LtLunch

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@LtLunch

Hi, great addon, where has this been all my life!

The scale issue happens where it seems to export on 1/100 scale every time no matter what scale you set it as or what unit.

From a quick poke around blender I can replicate the issue when exporting meshes (FBX) normally and selecting any of the "FBX Units scale","FBX Custom Scale" or "FBX all" options under Apply Scalings under transform in the export settings. If you select "All Local" the issue does not persist. This is also the default so most people would be used to this.

This can be worked around by just importing with 100 X scale in UE, but I figured I would leave this here in case it's useful.

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