Yesterday i installed the latest unity package you provided at the release page. I looked at the example, and i added the GamePad.SetVibration() function at my main code, into the FixedUpdate(). Everything worked fine, the next day, i launched Unity tried the game and i noticed a huge performance issue, game was running at 4 FPS in editor also after Building, the profiler is showing me that GamePad.SetVibration() => Imports.XinputGamePadSetState() is using 76% of the CPU, Any idea whats wrong?