-
|
Say I want to simulate a person dancing with the clothes. The person is driven by animation, and the clothes are simulated. How can I achieve that? |
Beta Was this translation helpful? Give feedback.
Answered by
MuGdxy
Feb 4, 2025
Replies: 1 comment
-
|
Please consider using Vertices Animation. A user-scriptable vertex animation can cover the demands of moving boundaries. You need to obey the following steps:
Libuipc tries to expose all flexibility to users and expects users to combine its facilities to meet their needs. Note:
|
Beta Was this translation helpful? Give feedback.
0 replies
Answer selected by
MuGdxy
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Please consider using Vertices Animation.
A user-scriptable vertex animation can cover the demands of moving boundaries.
You need to obey the following steps:
Emptyconstitution to the boundary mesh. (telling FEM solver that there is no constitutional energy on this mesh)is_dynamicvertex attribute to0s. (removing the kinetic energy of the boundary, optional)SoftPositionConstraintto the boundary mesh. (telling constraint solver that the user will control the positions)is_constrainedvertex attribute to1s. (labeling the user-controlled vertices; 0-labeled vertices will not be taken into consideration for cons…