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Please consider using Vertices Animation.

A user-scriptable vertex animation can cover the demands of moving boundaries.

You need to obey the following steps:

  1. Create a boundary mesh. (say, the person)
  2. Apply an Empty constitution to the boundary mesh. (telling FEM solver that there is no constitutional energy on this mesh)
  3. Set the is_dynamic vertex attribute to 0s. (removing the kinetic energy of the boundary, optional)
  4. Apply a SoftPositionConstraint to the boundary mesh. (telling constraint solver that the user will control the positions)
  5. Set the is_constrained vertex attribute to 1s. (labeling the user-controlled vertices; 0-labeled vertices will not be taken into consideration for cons…

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MuGdxy
Feb 4, 2025
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