Skip to content

Video texture stops playing when recording begins. #32

@rwoodley

Description

@rwoodley

I have a sphere in three.js and its texture is a video, my camera is inside the sphere. Everything works fine until I use CCapture to record my scene. The video stops playing at that point (even though video.currentTime continues to update) and the scene continues to update (it spins).

I made a QuickTime screen capture which demonstrates what is going on: http://rwoodleymedia.org/scratch/DemoForCCapture.mov

Thoughts?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions