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CMakeLists.txt
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196 lines (176 loc) · 6.47 KB
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cmake_minimum_required(VERSION 3.10)
project(AdvancedVertexSkinning)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Find required packages
find_package(OpenGL REQUIRED)
# Try to find GLFW and GLEW using find_package first, fallback to manual linking
find_package(glfw3 QUIET)
find_package(GLEW QUIET)
find_package(assimp QUIET)
# Platform-specific library search paths
if(NOT glfw3_FOUND)
if(APPLE)
# macOS with Homebrew
find_path(GLFW_INCLUDE_DIR GLFW/glfw3.h
PATHS /opt/homebrew/include /usr/local/include)
find_library(GLFW_LIBRARY glfw
PATHS /opt/homebrew/lib /usr/local/lib)
elseif(WIN32)
# Windows - common paths for vcpkg, manual installs
find_path(GLFW_INCLUDE_DIR GLFW/glfw3.h
PATHS
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/include"
"${CMAKE_CURRENT_SOURCE_DIR}/libs/include"
"C:/vcpkg/installed/x64-windows/include"
"C:/Program Files/GLFW/include")
find_library(GLFW_LIBRARY
NAMES glfw3 glfw
PATHS
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/lib"
"${CMAKE_CURRENT_SOURCE_DIR}/libs/lib"
"C:/vcpkg/installed/x64-windows/lib"
"C:/Program Files/GLFW/lib")
else()
# Linux
find_path(GLFW_INCLUDE_DIR GLFW/glfw3.h
PATHS /usr/include /usr/local/include)
find_library(GLFW_LIBRARY glfw
PATHS /usr/lib /usr/local/lib /usr/lib/x86_64-linux-gnu)
endif()
if(GLFW_INCLUDE_DIR AND GLFW_LIBRARY)
set(GLFW_FOUND TRUE)
endif()
endif()
if(NOT GLEW_FOUND)
if(APPLE)
find_path(GLEW_INCLUDE_DIR GL/glew.h
PATHS /opt/homebrew/include /usr/local/include)
find_library(GLEW_LIBRARY GLEW
PATHS /opt/homebrew/lib /usr/local/lib)
elseif(WIN32)
find_path(GLEW_INCLUDE_DIR GL/glew.h
PATHS
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/include"
"${CMAKE_CURRENT_SOURCE_DIR}/libs/include"
"C:/vcpkg/installed/x64-windows/include"
"C:/Program Files/GLEW/include")
find_library(GLEW_LIBRARY
NAMES glew32 GLEW
PATHS
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/lib"
"${CMAKE_CURRENT_SOURCE_DIR}/libs/lib"
"C:/vcpkg/installed/x64-windows/lib"
"C:/Program Files/GLEW/lib")
else()
find_path(GLEW_INCLUDE_DIR GL/glew.h
PATHS /usr/include /usr/local/include)
find_library(GLEW_LIBRARY GLEW
PATHS /usr/lib /usr/local/lib /usr/lib/x86_64-linux-gnu)
endif()
if(GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
set(GLEW_FOUND TRUE)
endif()
endif()
if(NOT assimp_FOUND)
if(APPLE)
find_path(ASSIMP_INCLUDE_DIR assimp/scene.h
PATHS /opt/homebrew/include /usr/local/include)
find_library(ASSIMP_LIBRARY assimp
PATHS /opt/homebrew/lib /usr/local/lib)
elseif(WIN32)
find_path(ASSIMP_INCLUDE_DIR assimp/scene.h
PATHS
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/include"
"${CMAKE_CURRENT_SOURCE_DIR}/libs/include"
"C:/vcpkg/installed/x64-windows/include"
"C:/Program Files/Assimp/include")
find_library(ASSIMP_LIBRARY
NAMES assimp assimp-vc143-mt
PATHS
"${CMAKE_CURRENT_SOURCE_DIR}/dependencies/lib"
"${CMAKE_CURRENT_SOURCE_DIR}/libs/lib"
"C:/vcpkg/installed/x64-windows/lib"
"C:/Program Files/Assimp/lib")
else()
find_path(ASSIMP_INCLUDE_DIR assimp/scene.h
PATHS /usr/include /usr/local/include)
find_library(ASSIMP_LIBRARY assimp
PATHS /usr/lib /usr/local/lib /usr/lib/x86_64-linux-gnu)
endif()
if(ASSIMP_INCLUDE_DIR AND ASSIMP_LIBRARY)
set(ASSIMP_FOUND TRUE)
endif()
endif()
# Include directories
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/vendor)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/vendor/glm)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/vendor/imgui)
# Source files
set(SOURCES
src/Application.cpp
src/Lamp.cpp
src/Mesh.cpp
src/ModelAssimp.cpp
src/Skeleton.cpp
src/vendor/imgui/imgui.cpp
src/vendor/imgui/imgui_demo.cpp
src/vendor/imgui/imgui_draw.cpp
src/vendor/imgui/imgui_impl_glfw.cpp
src/vendor/imgui/imgui_impl_opengl3.cpp
src/vendor/imgui/imgui_widgets.cpp
src/vendor/glm/detail/glm.cpp
)
# Header files
set(HEADERS
src/Camera.h
src/Lamp.h
src/Log.h
src/Mesh.h
src/ModelAssimp.h
src/Shader.h
src/Skeleton.h
src/stb_image.h
)
# Create executable
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
# Link libraries
if(glfw3_FOUND)
target_link_libraries(${PROJECT_NAME} OpenGL::GL glfw)
elseif(GLFW_FOUND)
target_link_libraries(${PROJECT_NAME} OpenGL::GL ${GLFW_LIBRARY})
target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
else()
message(FATAL_ERROR "GLFW not found. Please install GLFW.")
endif()
if(GLEW_FOUND AND TARGET GLEW::GLEW)
target_link_libraries(${PROJECT_NAME} GLEW::GLEW)
elseif(GLEW_FOUND)
target_link_libraries(${PROJECT_NAME} ${GLEW_LIBRARY})
target_include_directories(${PROJECT_NAME} PRIVATE ${GLEW_INCLUDE_DIR})
else()
message(FATAL_ERROR "GLEW not found. Please install GLEW.")
endif()
if(assimp_FOUND AND TARGET assimp::assimp)
target_link_libraries(${PROJECT_NAME} assimp::assimp)
elseif(ASSIMP_FOUND)
target_link_libraries(${PROJECT_NAME} ${ASSIMP_LIBRARY})
target_include_directories(${PROJECT_NAME} PRIVATE ${ASSIMP_INCLUDE_DIR})
else()
message(FATAL_ERROR "Assimp not found. Please install Assimp.")
endif()
# Windows-specific additional libraries
if(WIN32)
target_link_libraries(${PROJECT_NAME} opengl32)
endif()
# Copy shader files to build directory maintaining directory structure
file(GLOB SHADER_FILES "res/shaders/*")
foreach(SHADER ${SHADER_FILES})
get_filename_component(SHADER_NAME ${SHADER} NAME)
configure_file(${SHADER} ${CMAKE_BINARY_DIR}/res/shaders/${SHADER_NAME} COPYONLY)
endforeach()
# Create res/object directory structure (for model files)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/res/asset/test)
# Set working directory for shaders
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")