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Copy file name to clipboardExpand all lines: content/en/scenarios/debug_problems/3-enable-profiling.md
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@@ -80,9 +80,8 @@ Let's open the AlwaysOn Profiler to review the CPU stack trace in more detail.
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By default, the AlwaysOn Profiler shows both the table and [flamegraph](https://www.brendangregg.com/flamegraphs.html). Take some time to explore this view by doing some of the following:
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The AlwaysOn Profiler includes both a table and a[flamegraph](https://www.brendangregg.com/flamegraphs.html). Take some time to explore this view by doing some of the following:
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* toggle between flamegraph and table views
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* click a table item and notice the change in flamegraph
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* navigate the flamegraph by clicking on a stack frame to zoom in, and a parent frame to zoom out
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* add a search term like `splunk` or `jetty` to highlight some matching stack frames
Copy file name to clipboardExpand all lines: content/en/scenarios/debug_problems/5-fix-ingame-slowness.md
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Now that our game startup slowness has been resolved, let's play several rounds of the Door Game and ensure the rest of the game performs quickly.
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As you play the game, do you notice any slowness? Let's look at the data in **Splunk Observability** Cloud to put some numbers on what we're seeing.
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As you play the game, do you notice any other slowness? Let's look at the data in **Splunk Observability** Cloud to put some numbers on what we're seeing.
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### Review Game Performance in Splunk Observability Cloud
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