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Hi @spnda,
I would like to store my own data tied to the Node class
Usually, in C, this is done by setting a void* attribute that can then point to anything, I guess with C++ this would be done with generic instead
template <typename UserDataT>
FASTGLTF_EXPORT struct Node {
UserDataT userData;
}Would this change be something you'd like? If not do you have another possible approach?
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