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CPacketProcMain.h
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99 lines (87 loc) · 2.86 KB
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#ifndef H_CLASS_PACKET_PROC_MAIN___
#define H_CLASS_PACKET_PROC_MAIN___
#include "windows.h"
#include "TCHAR.h"
#include <assert.h>
#include "util.h"
#include "../include/define.h"
#include "../include/types.h"
#include "PacketMaker.h"
#include "CNetworkSession.h"
#include "CPacketProcPhase.h"
#include <lua.hpp>
#include "tolua++.h"
#include "tolua_glue/thg_glue.h"
#include "LuaHelper.h"
#include "BaseVector.h"
#include "CSyncMain.h"
#define PACKET_MAIN_MV_INDEX (3)
class CPacketProcMain : public CPacketProcPhase
{
public:
CPacketProcMain():CPacketProcPhase()
{
m_eGamePhase = GAME_PHASE_MAIN;
};
virtual ~CPacketProcMain()
{
};
// 初期化
virtual BOOL Init(CNetworkSession *pNWSess)
{
BOOL ret = CPacketProcPhase::Init(pNWSess);
m_eGamePhase = GAME_PHASE_MAIN;
return ret;
};
// 初期化
virtual BOOL Init(CNetworkSession *pNWSess, CPacketProcPhase* pPrevPhase);
// パケット処理 / return TRUE/FALSE:送信パケット有り/無し
virtual BOOL PacketProc(BYTE *data, ptype_session sess);
// 切断処理 / return TRUE/FALSE:送信パケット有り/無し
virtual BOOL DisconnectSession(ptype_session sess);
virtual INT MakeTriggerPacket(ptype_session sess, BYTE* data);
// 発射処理
virtual BOOL ShootingBullet(ptype_session sess, int nFrame);
// 発射コマンド
virtual bool ShootingCommand(ptype_session sess, int nProcType,int nCharaID, int nBltType,int nAngle,int nPower, int nChrObjNo, int nFrame, int indicator_angle, int indicator_short);
// 連射するか確認
virtual BOOL IsDoubleShot(ptype_session sess);
// 発射のパワー設定
virtual void SetSaveShotPower(int value){ m_nSaveShotPower = value; };
protected:
// CNetworkSession *p_pNWSess;
// type_queue m_tQueue; // パケット作る用
/*
E_STATE_GAME_PHASE m_eGamePhase;
ptype_session m_pMasterSession;
int m_nTeamCount;
BYTE m_bytRuleFlg;
int m_nStageIndex;
*/
// 一発目の情報を記録
short m_sSaveShotAngle; // 弾角度
int m_nSaveShotPower; // 弾初速
int m_nSaveBltType; // 弾の種類
int m_nSaveCharaType; // キャラの種類
int m_nSaveProcType; // 処理の種類
int m_nSaveCharaObjNo; // キャラオブジェクト番号
short m_sSaveIndicatorAngle;
int m_nSaveIndicatorPower;
TCHARA_SCR_INFO* m_pSaveScrInfo;
BOOL LoadStage();
BOOL PutCharacter(std::vector<int>* vecGrounds, ptype_session sess);
BOOL SetMove(ptype_session sess, BYTE* data);
BOOL SetFlip(ptype_session sess, BYTE* data);
BOOL UpdatePos(ptype_session sess, BYTE* data);
BOOL SetShot(ptype_session sess, BYTE* data);
BOOL SetAck(ptype_session sess);
BOOL TurnPass(ptype_session sess);
BOOL OrderItem(ptype_session sess,BYTE* data);
BOOL UseItem(ptype_session sess, DWORD item_flg);
BOOL StealItem(ptype_session sess, DWORD item_flg);
BOOL SetTrigger(ptype_session sess,BYTE* data);
BOOL RcvTriggerEnd(ptype_session sess,BYTE* data);
BOOL SetTurnPass(ptype_session sess,BYTE* data);
BOOL SetShotPowerStart(ptype_session sess, BYTE* data);
};
#endif