| Name | Type | Description | Notes |
|---|---|---|---|
| Latitude | Pointer to float32 | [optional] | |
| Longitude | Pointer to float32 | [optional] |
func NewLocation() *Location
NewLocation instantiates a new Location object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewLocationWithDefaults() *Location
NewLocationWithDefaults instantiates a new Location object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Location) GetLatitude() float32
GetLatitude returns the Latitude field if non-nil, zero value otherwise.
func (o *Location) GetLatitudeOk() (*float32, bool)
GetLatitudeOk returns a tuple with the Latitude field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Location) SetLatitude(v float32)
SetLatitude sets Latitude field to given value.
func (o *Location) HasLatitude() bool
HasLatitude returns a boolean if a field has been set.
func (o *Location) GetLongitude() float32
GetLongitude returns the Longitude field if non-nil, zero value otherwise.
func (o *Location) GetLongitudeOk() (*float32, bool)
GetLongitudeOk returns a tuple with the Longitude field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Location) SetLongitude(v float32)
SetLongitude sets Longitude field to given value.
func (o *Location) HasLongitude() bool
HasLongitude returns a boolean if a field has been set.