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| 1 | +package com.squareup.workflow1.traceviewer |
| 2 | + |
| 3 | +import androidx.compose.foundation.gestures.awaitEachGesture |
| 4 | +import androidx.compose.foundation.layout.Box |
| 5 | +import androidx.compose.foundation.layout.wrapContentSize |
| 6 | +import androidx.compose.runtime.Composable |
| 7 | +import androidx.compose.runtime.getValue |
| 8 | +import androidx.compose.runtime.mutableStateOf |
| 9 | +import androidx.compose.runtime.remember |
| 10 | +import androidx.compose.runtime.setValue |
| 11 | +import androidx.compose.ui.Modifier |
| 12 | +import androidx.compose.ui.geometry.Offset |
| 13 | +import androidx.compose.ui.graphics.graphicsLayer |
| 14 | +import androidx.compose.ui.input.pointer.PointerEventType |
| 15 | +import androidx.compose.ui.input.pointer.pointerInput |
| 16 | + |
| 17 | +/** |
| 18 | + * This is the backdrop for the whole app. Since there can be hundreds of modules at a time, there |
| 19 | + * is not realistic way to fit everything on the screen at once. Having the liberty to pan across |
| 20 | + * the whole tree as well as zoom into specific subtrees means there's a lot more control when |
| 21 | + * analyzing the traces. |
| 22 | + * |
| 23 | + */ |
| 24 | +@Composable |
| 25 | +public fun SandboxBackground(content: @Composable () -> Unit) { |
| 26 | + var scale by remember { mutableStateOf(1f) } |
| 27 | + var offset by remember { mutableStateOf(Offset.Zero) } |
| 28 | + |
| 29 | + Box( |
| 30 | + modifier = Modifier |
| 31 | + .wrapContentSize(unbounded = true) // this allows the content to be larger than the initial screen of the app |
| 32 | + .pointerInput(Unit) { // this allows for user's panning to view different parts of content |
| 33 | + awaitEachGesture { |
| 34 | + val event = awaitPointerEvent() |
| 35 | + |
| 36 | + // zooming |
| 37 | + if (event.type == PointerEventType.Scroll) { |
| 38 | + val scrollDelta = event.changes.first().scrollDelta.y |
| 39 | + scale *= if (scrollDelta < 0) 1.1f else 0.9f |
| 40 | + scale = scale.coerceIn(0.1f, 10f) |
| 41 | + event.changes.forEach { it.consume() } |
| 42 | + } |
| 43 | + |
| 44 | + // panning: this tracks multiple events within one gesture to see what the user is doing, then calculates the offset and pans the screen accordingly |
| 45 | + val drag = event.changes.firstOrNull() |
| 46 | + if (drag != null && drag.pressed) { |
| 47 | + var prev = drag.position |
| 48 | + while (true) { |
| 49 | + val nextEvent = awaitPointerEvent() |
| 50 | + val nextDrag = nextEvent.changes.firstOrNull() ?: break |
| 51 | + if (!nextDrag.pressed) break |
| 52 | + |
| 53 | + val delta = nextDrag.position - prev |
| 54 | + offset += delta |
| 55 | + prev = nextDrag.position |
| 56 | + nextDrag.consume() |
| 57 | + } |
| 58 | + } |
| 59 | + } |
| 60 | + } |
| 61 | + .graphicsLayer { |
| 62 | + translationX = offset.x |
| 63 | + translationY = offset.y |
| 64 | + scaleX = scale |
| 65 | + scaleY = scale |
| 66 | + } |
| 67 | + ) { |
| 68 | + Box { |
| 69 | + content() // this is main content |
| 70 | + } |
| 71 | + } |
| 72 | +} |
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