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build.sh
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executable file
·539 lines (420 loc) · 12.5 KB
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#!/bin/bash
if [[ $# -lt 1 ]]; then
echo "Usage: $0 <path_to_love_file> [path_to_icon_file]"
exit 0
fi
# Script's directory
LOVE_BUILDER_PATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
# Binaries
if [ -z $LOVE_WIN32_PATH ]; then
LOVE_WIN32_PATH="love-win32"
fi
if [ -z $LOVE_WIN64_PATH ]; then
LOVE_WIN64_PATH="love-win64"
fi
if [ -z $LOVE_APPDIR_PATH ]; then
LOVE_APPDIR_PATH="AppDir"
fi
if [ -z $LOVE_APP_PATH ]; then
LOVE_APP_PATH="love.app"
fi
FILE_PATH="$1"
ICON_PATH="$2"
if ! test -f "$FILE_PATH"; then
echo "[${FILE_PATH}] - File not found"
exit 1
fi
if ! test -d "$LOVE_WIN32_PATH"; then
echo "Missing love folder at [${LOVE_WIN32_PATH}]"
exit 1
fi
if ! test -d "$LOVE_WIN64_PATH"; then
echo "Missing love folder at [${LOVE_WIN64_PATH}]"
exit 1
fi
if ! test -d "$LOVE_APPDIR_PATH"; then
echo "Missing AppDir structure at [${LOVE_APPDIR_PATH}]"
exit 1
fi
if ! test -d "$LOVE_APP_PATH"; then
echo "Missing love folder at [${LOVE_APP_PATH}]"
exit 1
fi
# Icon file
ICON_FILE_NAME=$(basename "$ICON_PATH") # Removes path
ICON_FILE_EXTENSION=${ICON_FILE_NAME##*.} # Only keeps file extension
ICON_FILE_NO_EXTENSION=$(basename -s ".$ICON_FILE_EXTENSION" "$ICON_PATH") # Only keeps name without extension
if test -f "$ICON_PATH"; then
if [[ "$ICON_FILE_EXTENSION" != "png" ]]; then
echo "[${ICON_PATH}] - Please supply the icon as a .png"
exit 1
fi
if [[ "$ICON_PATH" != /* ]]; then
echo "Icon file path relative."
ICON_PREFIX="../"
fi
ICON_FILE_SUPPLIED=1
elif ! [ -z $ICON_PATH ]; then
echo "[${ICON_PATH}] - File not found"
fi
# Love file
LOVE_FILE_NAME=$(basename "$FILE_PATH") # Removes path
LOVE_FILE_EXTENSION=${LOVE_FILE_NAME##*.} # Only keeps extension
GAME_NAME=$(basename -s ".$LOVE_FILE_EXTENSION" "$FILE_PATH") # Only keeps name without extension
LOWERCASE=$(echo "$GAME_NAME" | tr '[:upper:]' '[:lower:]')
PACKAGE_NAME=${LOWERCASE// /_} # Converts GAME_NAME into lowercase with underscores instead of spaces
if [ "$LOVE_FILE_EXTENSION" != "love" ]; then
echo "[${FILE_PATH}] - Supplied file isn't a .love file."
exit 1
fi
if [[ "$FILE_PATH" != /* ]]; then
echo "Love file path relative."
LOVE_PREFIX="../"
fi
# Colors
RED="\033[0;31m"
GREEN="\033[0;32m"
BLUE="\033[0;34m"
PURPLE="\033[0;35m"
ORANGE="\033[0;33m"
NC="\033[0m"
# Downloading
download_fail() {
echo -e "${RED}Download failed. If this shouldn't happen please create an issue at ${BLUE}[https://github.com/squishyu/love-builder]${NC}"
}
download() {
LINK="$1"
OUTPUT="$2"
FILE_NAME=$(basename "$LINK")
echo "Attempting to download $FILE_NAME..."
# Internet check
if command -v wget > /dev/null; then
wget -q --spider http://google.com &> /dev/null
else
nc -zw1 google.com 443 &> /dev/null
fi
if ! [ $? -eq 0 ]; then
echo -e "${RED}Internet connection not available.${NC}"
download_fail
SUCCESS=0
return 0
fi
echo "Creating download folder..."
mkdir -p "$OUTPUT"
echo -e "Downloading from ${BLUE}[${LINK}]...${NC}"
if command -v wget > /dev/null; then
if ! wget -q -P "$OUTPUT" "$LINK"; then
download_fail
SUCCESS=0
return 0
fi
elif command -v curl > /dev/null; then
if ! curl -L -s -k "$LINK" --output "${OUTPUT}/$FILE_NAME"; then
download_fail
SUCCESS=0
return 0
fi
else
echo -e "${RED}Download failed. Please make sure you have curl or wget installed.${NC}"
SUCCESS=0
return 0
fi
echo -e "${GREEN}Download successful.${NC}"
SUCCESS=1
return 0
}
# Building
BUILDS=0
BUILDS_ALL=0
echo "Enabling extended globs..."
shopt -s extglob
wine_check() {
echo -e "Checking for ${RED}Wine${NC}..."
if command -v wine > /dev/null; then
# Resource Hacker needs Wine to run as 32 bit
if [[ "$WINEARCH" != "win32" ]]; then
echo -e "${ORANGE}If you receive errors while changing .exe icons, please remove ${NC}~/.wine ${ORANGE}folder and try again."
fi
WINE_COMMAND="wine"
export WINEARCH=win32
elif command -v wine32 > /dev/null; then
WINE_COMMAND="wine32"
fi
if [ -z ${WINE_COMMAND} ]; then
echo -e "${ORANGE}Please install ${RED}Wine ${ORANGE}if you want to add game icons to your Windows executables.${NC}"
else
echo -e "${GREEN}Wine installed.${NC}"
fi
}
resource_hacker_check() {
RH_ADDRESS="http://www.angusj.com/resourcehacker/resource_hacker.zip"
RH_DOWNLOAD_PATH="resource_hacker"
echo "Checking for Resource Hacker..."
if [ -z ${WINE_COMMAND} ]; then
echo "No Wine, skipping..."
else
if test -d resource_hacker; then
if test -f resource_hacker/ResourceHacker.exe; then
echo -e "${GREEN}Resource Hacker found.${NC}"
RH_FOUND=1
else
echo -e "${ORANGE}Invalid resource_hacker folder, please remove it and re-run script to fix this.${NC}"
fi
else
echo -e "${ORANGE}Resource Hacker missing.${NC}"
download "$RH_ADDRESS" "$RH_DOWNLOAD_PATH"
if [[ "$SUCCESS" == 1 ]]; then
echo "Extracting Resource Hacker..."
cd resource_hacker
unzip -qq resource_hacker.zip
rm -f resource_hacker.zip
cd ..
echo -e "${GREEN}Resource Hacker found.${NC}"
RH_FOUND=1
else
echo -e "${ORANGE}Oh well... :c${NC}"
fi
fi
fi
}
magick_check() {
IM_ADDRESS="https://imagemagick.org/download/binaries/magick"
IM_DOWNLOAD_PATH="magick"
echo "Checking for ImageMagick..."
if test -d magick; then
if test -f magick/magick; then
echo -e "${GREEN}ImageMagick found.${NC}"
IM_FOUND=1
else
echo -e "${ORANGE}Invalid magick folder, please remove it and re-run the script to fix this.${NC}"
fi
else
echo -e "${ORANGE}ImageMagick missing.${NC}"
download "$IM_ADDRESS" "$IM_DOWNLOAD_PATH"
if [[ "$SUCCESS" == 1 ]]; then
chmod +x magick/magick
echo -e "${GREEN}ImageMagick found.${NC}"
IM_FOUND=1
else
echo -e "${ORANGE}ono${NC}"
fi
fi
}
change_icon() {
if [[ "$ICON_FILE_SUPPLIED" == 1 ]] && [[ "$RH_FOUND" == 1 ]] && [[ "$IM_FOUND" == 1 ]]; then
echo "Converting icon from .png to .ico..."
cp "${ICON_PREFIX}${ICON_PATH}" .
../magick/magick convert "${ICON_FILE_NAME}" -resize 256x256 -colors 256 -background transparent "${ICON_FILE_NO_EXTENSION}.ico"
echo "Changing .exe icon..."
"$WINE_COMMAND" ../resource_hacker/ResourceHacker.exe -open "${GAME_NAME}.exe" -save "${GAME_NAME}.exe" -action addskip -res "${ICON_FILE_NO_EXTENSION}.ico" -mask ICONGROUP, MAINICON, 0
rm -f "${ICON_FILE_NAME}"
rm -f "${ICON_FILE_NO_EXTENSION}.ico"
echo -e "${GREEN}Changed executable icon.${NC}"
fi
}
add_apprun() {
echo "Adding AppRun..."
cp ../AppRun .
chmod +x AppRun
}
replace_text_in_file() {
INPUT="$1"
OUTPUT="$2"
IN_FILE="$3"
sed -i -e "s+${INPUT}+${OUTPUT}+g" "$IN_FILE"
}
build_windows() {
((BUILDS_ALL++))
ARCH="$1"
if [[ "$ARCH" == "x86" ]]; then
ARCH_BITS=32
WIN_PATH="$LOVE_WIN32_PATH"
else
ARCH_BITS=64
WIN_PATH="$LOVE_WIN64_PATH"
fi
echo -e "${PURPLE}Building $GAME_NAME for win${ARCH_BITS}...${NC}"
echo "Creating temporary folder..."
mkdir -p win_temp
cp -r "${WIN_PATH}/." win_temp
cd win_temp
echo "Creating executable..."
cat love.exe "${LOVE_PREFIX}$FILE_PATH" > "${GAME_NAME}.exe"
change_icon
echo "Compressing..."
zip -q "build.zip" * -x "love.exe"
echo -e "${GREEN}Moving package to build folder...${NC}"
mv "build.zip" "../build/${PACKAGE_NAME}_win_${ARCH}.zip"
echo "Cleaning..."
cd "$LOVE_BUILDER_PATH"
rm -rf win_temp
((BUILDS++))
}
build_linux() {
((BUILDS_ALL++))
echo -e "${PURPLE}Building $GAME_NAME for Linux (AppImage)...${NC}"
echo "Creating temporary folder..."
mkdir -p linux_temp
cp -r "${LOVE_APPDIR_PATH}/." linux_temp
cd linux_temp
echo "Adding run_game script..."
cp ../run_game usr/bin
chmod +x usr/bin/run_game
echo "Adding icon..."
if [[ "$ICON_FILE_SUPPLIED" == 1 ]]; then
cp "${ICON_PREFIX}${ICON_PATH}" .
cp "${ICON_PREFIX}${ICON_PATH}" usr/share/icons/hicolor/256x256
ICON_NAME="$ICON_FILE_NO_EXTENSION"
else
cp ../love.png .
cp ../love.png usr/share/icons/hicolor/256x256
ICON_NAME="love"
fi
echo "Creating .desktop file..."
DESKTOP=$(cat <<-END
[Desktop Entry]
Exec=run_game "$LOVE_FILE_NAME"
Icon=$ICON_NAME
Name=$GAME_NAME
Terminal=false
Type=Application
X-AppImage-Name=$GAME_NAME
Categories=Game;
END
)
echo "$DESKTOP" >> "${GAME_NAME}.desktop"
echo "Adding .love file..."
cp "${LOVE_PREFIX}$FILE_PATH" usr/bin
echo "Checking for AppRun..."
APPRUN_ADDRESS="https://github.com/AppImage/AppImageKit/releases/download/12/AppRun-x86_64"
APPRUN_DOWNLOAD_PATH=".."
if ! test -f ../AppRun; then
download "$APPRUN_ADDRESS" "$APPRUN_DOWNLOAD_PATH"
if [[ "$SUCCESS" == 1 ]]; then
mv ../AppRun-x86_64 ../AppRun
add_apprun
else
echo -e "${RED}Missing AppRun.${NC}"
return 0
fi
else
add_apprun
fi
echo "Checking for appimagetool..."
AIT_ADDRESS="https://github.com/AppImage/AppImageKit/releases/download/12/appimagetool-x86_64.AppImage"
AIT_DOWNLOAD_PATH="../appimagetool"
if ! command -v appimagetool > /dev/null; then
if ! test -d ../appimagetool; then
download "$AIT_ADDRESS" "$AIT_DOWNLOAD_PATH"
if [[ "$SUCCESS" == 1 ]]; then
echo "Making appimagetool executable..."
chmod +x ../appimagetool/appimagetool-x86_64.AppImage
echo "Creating AppImage package..."
../appimagetool/appimagetool-x86_64.AppImage . &> /dev/null
else
echo -e "${RED}Missing appimagetool.${NC}"
echo -e "${RED}AppImage build failed.${NC}"
fi
else
if test -f ../appimagetool/*.AppImage; then
echo "Creating AppImage package..."
../appimagetool/*.AppImage . &> /dev/null
else
echo -e "${RED}Missing appimagetool. Removing empty folder...${NC}"
rm -r ../appimagetool
echo -e "${RED}Please try running the script again.${NC}"
echo -e "${RED}AppImage build failed.${NC}"
fi
fi
else
echo "Creating AppImage package..."
appimagetool . &> /dev/null
fi
# Check if appimagetool failed
if [[ $? == 1 ]]; then
echo -e "${RED}Appimagetool failed. Aborting...${NC}"
cd "$LOVE_BUILDER_PATH"
rm -rf linux_temp
return 0
fi
if test -f *.AppImage; then
echo -e "${GREEN}Moving package to build folder...${NC}"
for f in *.AppImage; do
[ -f "$f" ] || break
NO_EXTENSION=$(basename -s .AppImage "$f")
LOWERCASE=$(echo "$NO_EXTENSION" | tr '[:upper:]' '[:lower:]')
FILE_NAME="${LOWERCASE//-/_}.AppImage"
mv "$f" "../build/${FILE_NAME}"
done
((BUILDS++))
fi
echo "Cleaning..."
cd "$LOVE_BUILDER_PATH"
rm -rf linux_temp
}
build_macos() {
((BUILDS_ALL++))
echo -e "${PURPLE}Building $GAME_NAME for MacOS...${NC}"
echo "Creating temporary folder..."
mkdir -p macos_temp
mkdir -p "macos_temp/${PACKAGE_NAME}.app"
cp -r "${LOVE_APP_PATH}/." "macos_temp/${PACKAGE_NAME}.app"
cd macos_temp
echo "Adding .love file..."
cp "${LOVE_PREFIX}$FILE_PATH" "${PACKAGE_NAME}.app/Contents/Resources"
if [[ "$ICON_FILE_SUPPLIED" == 1 ]]; then
echo "Adding icon..."
cp "${ICON_PREFIX}${ICON_PATH}" "${PACKAGE_NAME}.app/Contents/Resources"
if [[ "$IM_FOUND" == 1 ]]; then
echo "Converting icon from .png to .icns..."
cd "${PACKAGE_NAME}.app/Contents/Resources"
../../../../magick/magick convert "${ICON_FILE_NAME}" -resize 256x256 "GameIcon.icns"
cp -a "GameIcon.icns" "OS X AppIcon.icns"
cd ../../..
else
echo -e "${RED}ImageMagick missing. Aborting...${NC}"
cd ..
rm -rf macos_temp
return 0
fi
fi
echo -e "Please type in an app identifier [${BLUE}com.company.appname${NC}]"
read -p "App identifier: " IDENTIFIER
echo "Modifying Info.plist..."
cd "${PACKAGE_NAME}.app/Contents"
replace_text_in_file "<string>org.love2d.love</string>" "<string>${IDENTIFIER}</string>" Info.plist
replace_text_in_file "<string>LÖVE</string>" "<string>${GAME_NAME}</string>" Info.plist
cd ../..
echo "Compressing..."
zip -q -y -r "${PACKAGE_NAME}_macos_x64.zip" "${PACKAGE_NAME}.app"
echo -e "${GREEN}Moving package to build folder...${NC}"
cp "${PACKAGE_NAME}_macos_x64.zip" ../build
echo "Cleaning..."
cd "$LOVE_BUILDER_PATH"
rm -rf macos_temp
((BUILDS++))
}
# Actual building
echo "Love Builder needs Wine and ResourceHacker to be able to change icons of .exe files."
echo "If you know of a better way to go about this, feel free to file an issue at"
echo -e "${BLUE}[https://github.com/squishyu/love-builder]${NC}"
wine_check
resource_hacker_check
magick_check
echo "Creating build folder..."
mkdir -p ./build
build_windows "x86"
build_windows "x64"
build_linux
build_macos
# So, how did it go?
if (( $BUILDS >= $BUILDS_ALL )); then
echo -e "${GREEN}Builds completed. [${BUILDS}/${BUILDS_ALL}]${NC}"
exit 0
elif (( $BUILDS > 0 )); then
echo -e "${ORANGE}Builds partially completed. [${BUILDS}/${BUILDS_ALL}]${NC}"
exit 0
else
echo -e "${RED}All builds failed. [${BUILDS}/${BUILDS_ALL}]${NC}"
exit 1
fi