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Orientation information is returned in different formats between the simulator and the physical robot kits.
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One (possibly both) of them may change to resolve this.
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In the simulator the `roll`, `pitch` and `yaw` properties are strict aliases for the `rot_x`, `rot_y` and `rot_z` properties.
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Additionally the `rotation_matrix` and `quaternion` properties are not present.
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</div>
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<divclass="warning"markdown="1">
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There is a bug in the simulator such that the `rot_x` and `rot_z` values are not reliable -- specifically they depend on the orientation of the robot itself within the simulated environment in addition to the orientation of the marker. This is believed to be a bug in Webots simulation software.
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</div>
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An `Orientation` object describes the orientation of a marker.
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