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`uniform` | `false` | A function replacing each uniform declaration. Eg: `function (name, node) { return'uniforms["'+ name +'"]' }` will render each uniform declaration as `var<name>= uniforms["<name>"]`.
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`attribute` | `false` | Same as `uniform`, but for attribute declarations.
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`varying` | `false` | Same as `uniform`, but for varying declarations.
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`version` | <nobr>`100 es`</nobr> | GLSL shader version, one of `'300 es'` or `'100 es'`.
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`version` | `'100 es'` | GLSL shader version, one of `'300 es'` or `'100 es'`.
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`comments` | `false` | TODO: preserve comments in source code.
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`sourceMap` | `false` | TODO: include source map for the transpiled code.
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`includes` | `true` | Append stdlib includes for the result. Can be bool or an object with defined stdlib functions to include, eg. `{normalize:false, min:false}`.
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