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Description
The games version 1.0 is nearly complete, but there are still some minor issues mostly in the dialogues.
General issues:
Some testers proposed to put the text underneath the gamescreen because it makes more sense to them and doesn't interrupt the game visually like in the moth scene.
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(A-B) move dialogues to the bottom of the window
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(B) Make secondary keybindings, for example left and right arrow to walk, up arrow to jump and down arrow to interact.
(C) We should use the background canvas to give some informations like the keybindings.
- add background canvas
(B) People should face Leyla if they start a dialogue with her, to add some realism and warmth.
- Direction check for dialogues.
lvl1
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(A) to toggle the dialogue with grandpa, leyla should interact with him instead of the telescope. I already provided a new background and the grandpa file.
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move the telescope once its own width to the right
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the "steig ins Auto" dialgue should start when leyla returned to mom
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(B) the "wir müssen los dialogue should start directly after leaving the starsplashscreen.
lvl2
- the car should drive a little bit slower.
lvl3
- leyla should start at the door position, mirroring the image should solve it.
- when toggling the lamp in her room she should disappear for about 1 second, then the toggle happens and after another second, she reappears at the door.
lvl4
(secondary)
when the lamp is toggled, the moths leave the screen straight upwards, some kind of dispersion and fading would add realism
- (C) improve moth animation
lvl5
- (B) the woman should thank leyla after she has turned off the first two lights
- (A) reaching the "cafe sonnenschein" area toggles the second monologue about shutting off
the upper lights.
lvl6
- (A) The first text should appear when leyla is reaching the first lamp, use the second one as reference.
the monologues about the third lamp, finding the wrench and the outro don't appear. - third lamp text event
- wrench text event
- outro text event
(C) it should be possible to leave the level to both sides as little gimmick for smart people
lvl7
the first dialogue should start with the first person in front of the first house,
the second one with person 2,
the third with person one again,
the fourth with person 2 .
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(A) fixing dialogue order
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(A) the second house should turn orange after the final dialogue, not at the start.
lvl8
- (A) like in lvl6 the first text shout start when leyla reaches the first billboard.
- (A) the part about the bus should start after all the lights are shut down.
- (B) the bus should stop in front of the bus stop with its front door in front of leyla