@@ -1726,8 +1726,8 @@ base.strided.drev,"var x = new Float64Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0,
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base.strided.drev.ndarray,"var x = new Float64Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.drev.ndarray( x.length, x, 1, 0 )\nx = new Float64Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nbase.strided.drev.ndarray( 3, x, 2, 1 )\n"
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base.strided.drsqrt,"var x = new Float64Array( [ 0.0, 4.0, 9.0, 12.0 ] );\nvar y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.drsqrt( x.length, x, 1, y, 1 )\nvar N = base.floor( x.length / 2 );\ny = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.drsqrt( N, x, 2, y, -1 )\nvar x0 = new Float64Array( [ 0.0, 4.0, 9.0, 12.0 ] );\nvar y0 = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*2 );\nN = base.floor( x0.length / 2 );\nbase.strided.drsqrt( N, x1, -2, y1, 1 )\ny0\n"
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base.strided.drsqrt.ndarray,"var x = new Float64Array( [ 0.0, 4.0, 9.0, 12.0 ] );\nvar y = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.drsqrt.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float64Array( [ 0.0, 4.0, 9.0, 12.0 ] );\ny = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.drsqrt.ndarray( N, x, 2, 1, y, -1, y.length-1 )\n"
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- base.strided.dsapxsum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsapxsum( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.dsapxsum( N , 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.dsapxsum( N , 5.0, x1, stride )\n"
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- base.strided.dsapxsum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsapxsum.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.dsapxsum.ndarray( N , 5.0, x, 2, 1 )\n"
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+ base.strided.dsapxsum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsapxsum( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.dsapxsum( 3 , 5.0, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.dsapxsum( 3 , 5.0, x1, 2 )\n"
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+ base.strided.dsapxsum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsapxsum.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.dsapxsum.ndarray( 3 , 5.0, x, 2, 1 )\n"
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base.strided.dsapxsumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsapxsumpw( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.dsapxsumpw( N, 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.dsapxsumpw( N, 5.0, x1, stride )\n"
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base.strided.dsapxsumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.dsapxsumpw.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.dsapxsumpw.ndarray( N, 5.0, x, 2, 1 )\n"
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base.strided.dscal,"var x = new Float64Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.dscal( x.length, 5.0, x, 1 )\nx = new Float64Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, -1.0, -3.0 ] );\nbase.strided.dscal( 3, 5.0, x, 2 )\nvar x0 = new Float64Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );\nvar x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.dscal( 3, 5.0, x1, 2 )\nx0\n"
@@ -2078,8 +2078,8 @@ base.strided.sdeg2rad,"var x = new Float32Array( [ 0.0, 30.0, 45.0, 60.0 ] );\nv
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base.strided.sdeg2rad.ndarray,"var x = new Float32Array( [ 0.0, 30.0, 45.0, 60.0 ] );\nvar y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nbase.strided.sdeg2rad.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 0.0, 30.0, 45.0, 60.0 ] );\ny = new Float32Array( [ 0.0, 0.0, 0.0, 0.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sdeg2rad.ndarray( N, x, 2, 1, y, -1, y.length-1 )\n"
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base.strided.sdot,"var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );\nvar y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );\nvar out = base.strided.sdot( x.length, x, 1, y, 1 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );\nout = base.strided.sdot( 3, x, 2, y, -1 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );\nvar x1 = new Float32Array( x.buffer, x.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y.buffer, y.BYTES_PER_ELEMENT*3 );\nout = base.strided.sdot( 3, x1, -2, y1, 1 )\n"
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base.strided.sdot.ndarray,"var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );\nvar y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );\nvar out = base.strided.sdot.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );\nout = base.strided.sdot.ndarray( 3, x, 2, 0, y, 2, 0 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );\nout = base.strided.sdot.ndarray( 3, x, -2, x.length-1, y, 1, 3 )\n"
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- base.strided.sdsapxsum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdsapxsum( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\ nbase.strided.sdsapxsum( N , 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\ nbase.strided.sdsapxsum( N , 5.0, x1, stride )\n"
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- base.strided.sdsapxsum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdsapxsum.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\ nbase.strided.sdsapxsum.ndarray( N , 5.0, x, 2, 1 )\n"
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+ base.strided.sdsapxsum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdsapxsum( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nbase.strided.sdsapxsum( 3 , 5.0, x, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nbase.strided.sdsapxsum( 3 , 5.0, x1, 2 )\n"
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+ base.strided.sdsapxsum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdsapxsum.ndarray( x.length, 5.0, x, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nbase.strided.sdsapxsum.ndarray( 3 , 5.0, x, 2, 1 )\n"
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base.strided.sdsapxsumpw,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdsapxsumpw( x.length, 5.0, x, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nvar stride = 2;\nbase.strided.sdsapxsumpw( N, 5.0, x, stride )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nN = base.floor( x0.length / 2 );\nstride = 2;\nbase.strided.sdsapxsumpw( N, 5.0, x1, stride )\n"
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base.strided.sdsapxsumpw.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nbase.strided.sdsapxsumpw.ndarray( x.length, 5.0, x, 1, 0 )\nvar x = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar N = base.floor( x.length / 2 );\nbase.strided.sdsapxsumpw.ndarray( N, 5.0, x, 2, 1 )\n"
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base.strided.sdsdot,"var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );\nvar y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );\nvar out = base.strided.sdsdot( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );\nout = base.strided.sdsdot( 3, 0.0, x, 2, y, -1 )\nx = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );\ny = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );\nvar x1 = new Float32Array( x.buffer, x.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y.buffer, y.BYTES_PER_ELEMENT*3 );\nout = base.strided.sdsdot( 3, 0.0, x1, -2, y1, 1 )\n"
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