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fix: indentation
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lib/node_modules/@stdlib/blas/base/srotmg/docs/types/index.d.ts

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@@ -23,47 +23,47 @@
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*/
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interface Routine {
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/**
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* Constructs the parameters for a modified Givens plane rotation.
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*
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* @param d1 - scaling factor for the first vector component
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* @param d2 - scaling factor for the second vector component
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* @param x1 - first component of the first vector
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* @param y1 - first component of the second vector
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* @returns - output array containing the rotation parameters
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*
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* @example
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* var out = srotmg( 5.0, 4.0, 1.0, -2.0 );
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* // returns <Float32Array>[ 1.0, -0.625, 0.0, 0.0, -0.5 ]
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*
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* @example
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* var out = srotmg( 4.0, 6.0, 2.0, 1.0 );
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* // returns <Float32Array>[ 0.0, 0.0, -0.5, 0.75, 0.0 ]
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*/
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* Constructs the parameters for a modified Givens plane rotation.
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*
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* @param d1 - scaling factor for the first vector component
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* @param d2 - scaling factor for the second vector component
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* @param x1 - first component of the first vector
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* @param y1 - first component of the second vector
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* @returns - output array containing the rotation parameters
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*
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* @example
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* var out = srotmg( 5.0, 4.0, 1.0, -2.0 );
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* // returns <Float32Array>[ 1.0, -0.625, 0.0, 0.0, -0.5 ]
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*
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* @example
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* var out = srotmg( 4.0, 6.0, 2.0, 1.0 );
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* // returns <Float32Array>[ 0.0, 0.0, -0.5, 0.75, 0.0 ]
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*/
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( d1: number, d2: number, x1: number, y1: number ): Float32Array;
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/**
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* Constructs the parameters for a modified Givens plane rotation and assigns results to an output array.
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*
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* @param d1 - scaling factor for the first vector component
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* @param d2 - scaling factor for the second vector component
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* @param x1 - first component of the first vector
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* @param y1 - first component of the second vector
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* @param out - output array
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* @param stride - index increment
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* @param offset - starting index
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* @returns - output array containing the rotation parameters
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*
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* @example
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* var Float32Array = require( '@stdlib/array/float32' );
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*
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* var out = new Float32Array( 5 );
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*
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* var y = srotmg.assign( 5.0, 4.0, 1.0, -2.0, new Float32Array( 5 ), 1, 0 );
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* // returns <Float32Array>[ 1.0, -0.625, 0.0, 0.0, -0.5 ]
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*
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* var bool = (y === out);
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* // returns true
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*/
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* Constructs the parameters for a modified Givens plane rotation and assigns results to an output array.
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*
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* @param d1 - scaling factor for the first vector component
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* @param d2 - scaling factor for the second vector component
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* @param x1 - first component of the first vector
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* @param y1 - first component of the second vector
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* @param out - output array
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* @param stride - index increment
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* @param offset - starting index
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* @returns - output array containing the rotation parameters
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*
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* @example
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* var Float32Array = require( '@stdlib/array/float32' );
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*
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* var out = new Float32Array( 5 );
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*
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* var y = srotmg.assign( 5.0, 4.0, 1.0, -2.0, new Float32Array( 5 ), 1, 0 );
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* // returns <Float32Array>[ 1.0, -0.625, 0.0, 0.0, -0.5 ]
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*
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* var bool = (y === out);
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* // returns true
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*/
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assign( d1: number, d2: number, x1: number, y1: number, out: Float32Array, stride: number, offset: number ): Float32Array;
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}
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