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// So long as iteration always moves in the same direction (i.e., no mixed sign strides), we can leverage cache-optimal (i.e., normal) nested loops...
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// Determine whether we can avoid linear view iteration...
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if(ndims<=MAX_DIMS){
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// So long as iteration always moves in the same direction (i.e., no mixed sign strides), we can leverage cache-optimal (i.e., normal) nested loops; however, for mixed signed strides, iteration will not be cache-optimal, but we don't have much of a choice as loop tiling could lead to different results than cache-optimal iteration, so we just use normal nested loops for all iteration...
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