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bench: use random_uniform
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  • lib/node_modules/@stdlib/math/base/special/cpolarf/benchmark/c/native

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lib/node_modules/@stdlib/math/base/special/cpolarf/benchmark/c/native/benchmark.c

Lines changed: 9 additions & 7 deletions
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@@ -77,13 +77,15 @@ static double tic( void ) {
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}
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/**
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* Generates a random number on the interval [0,1).
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* Generates a random number on the interval [min,max).
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*
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* @return random number
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* @param min minimum value (inclusive)
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* @param max maximum value (exclusive)
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* @return random number
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*/
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static float rand_float( void ) {
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int r = rand();
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return (float)r / ( (float)RAND_MAX + 1.0f );
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static float random_uniform( const float min, const float max ) {
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float v = (float)rand() / ( (float)RAND_MAX + 1.0f );
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return min + ( v*(max-min) );
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}
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/**
@@ -102,8 +104,8 @@ static double benchmark( void ) {
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stdlib_complex64_t z[ 100 ];
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for ( i = 0; i < 100; i++ ) {
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re = ( 1000.0f*rand_float() ) - 500.0f;
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im = ( 1000.0f*rand_float() ) - 500.0f;
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re = random_uniform( -500.0f, 500.0f );
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im = random_uniform( -500.0f, 500.0f );
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z[ i ] = stdlib_complex64( re, im );
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}
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