@@ -31,8 +31,8 @@ interface Routine {
3131 *
3232 * @param F - single element array representing the first component of the vector to be rotated
3333 * @param G - single element array representing the second component of the vector to be rotated
34- * @param CS - single element array overwritten by the cosine of the rotation
35- * @param SN - single element array overwritten by the sine of the rotation
34+ * @param C - single element array overwritten by the cosine of the rotation
35+ * @param S - single element array overwritten by the sine of the rotation
3636 * @param R - single element array overwritten by the non-zero component of the rotated vector
3737 * @returns {void }
3838 *
@@ -41,16 +41,16 @@ interface Routine {
4141 *
4242 * var F = new Float64Array( [ 3.0 ] );
4343 * var G = new Float64Array( [ 4.0 ] );
44- * var CS = new Float64Array( 1 );
45- * var SN = new Float64Array( 1 );
44+ * var C = new Float64Array( 1 );
45+ * var S = new Float64Array( 1 );
4646 * var R = new Float64Array( 1 );
4747 *
48- * dlartg( F, G, CS, SN , R );
48+ * dlartg( F, G, C, S , R );
4949 * // R => <Float64Array>[ 5.0 ]
50- * // CS => <Float64Array>[ 0.6 ]
51- * // SN => <Float64Array>[ 0.8 ]
50+ * // C => <Float64Array>[ 0.6 ]
51+ * // S => <Float64Array>[ 0.8 ]
5252 */
53- ( F : Float64Array , G : Float64Array , CS : Float64Array , SN : Float64Array , R : Float64Array ) : void ;
53+ ( F : Float64Array , G : Float64Array , C : Float64Array , S : Float64Array , R : Float64Array ) : void ;
5454
5555 /**
5656 * Generates a plane rotation of a vector using alternative indexing semantics such that the following equation is satisfied.
@@ -63,10 +63,10 @@ interface Routine {
6363 * @param offsetF - starting index for `F`
6464 * @param G - single element array representing the second component of the vector to be rotated
6565 * @param offsetG - starting index for `G`
66- * @param CS - single element array overwritten by the cosine of the rotation
67- * @param offsetCS - starting index for `CS `
68- * @param SN - single element array overwritten by the sine of the rotation
69- * @param offsetSN - starting index for `SN `
66+ * @param C - single element array overwritten by the cosine of the rotation
67+ * @param offsetC - starting index for `C `
68+ * @param S - single element array overwritten by the sine of the rotation
69+ * @param offsetS - starting index for `S `
7070 * @param R - single element array overwritten by the non-zero component of the rotated vector
7171 * @param offsetR - starting index for `R`
7272 * @returns {void }
@@ -76,16 +76,16 @@ interface Routine {
7676 *
7777 * var F = new Float64Array( [ 3.0 ] );
7878 * var G = new Float64Array( [ 4.0 ] );
79- * var CS = new Float64Array( 1 );
80- * var SN = new Float64Array( 1 );
79+ * var C = new Float64Array( 1 );
80+ * var S = new Float64Array( 1 );
8181 * var R = new Float64Array( 1 );
8282 *
83- * dlartg.ndarray( F, 0, G, 0, CS , 0, SN , 0, R, 0 );
83+ * dlartg.ndarray( F, 0, G, 0, C , 0, S , 0, R, 0 );
8484 * // R => <Float64Array>[ 5.0 ]
85- * // CS => <Float64Array>[ 0.6 ]
86- * // SN => <Float64Array>[ 0.8 ]
85+ * // C => <Float64Array>[ 0.6 ]
86+ * // S => <Float64Array>[ 0.8 ]
8787 */
88- ndarray ( F : Float64Array , offsetF : number , G : Float64Array , offsetG : number , CS : Float64Array , offsetCS : number , SN : Float64Array , offsetSN : number , R : Float64Array , offsetR : number ) : void ;
88+ ndarray ( F : Float64Array , offsetF : number , G : Float64Array , offsetG : number , C : Float64Array , offsetC : number , S : Float64Array , offsetS : number , R : Float64Array , offsetR : number ) : void ;
8989}
9090
9191/**
@@ -97,8 +97,8 @@ interface Routine {
9797*
9898* @param F - single element array representing the first component of the vector to be rotated
9999* @param G - single element array representing the second component of the vector to be rotated
100- * @param CS - single element array overwritten by the cosine of the rotation
101- * @param SN - single element array overwritten by the sine of the rotation
100+ * @param C - single element array overwritten by the cosine of the rotation
101+ * @param S - single element array overwritten by the sine of the rotation
102102* @param R - single element array overwritten by the non-zero component of the rotated vector
103103* @returns {void }
104104*
@@ -107,28 +107,28 @@ interface Routine {
107107*
108108* var F = new Float64Array( [ 3.0 ] );
109109* var G = new Float64Array( [ 4.0 ] );
110- * var CS = new Float64Array( 1 );
111- * var SN = new Float64Array( 1 );
110+ * var C = new Float64Array( 1 );
111+ * var S = new Float64Array( 1 );
112112* var R = new Float64Array( 1 );
113113*
114- * dlartg( F, G, CS, SN , R );
114+ * dlartg( F, G, C, S , R );
115115* // R => <Float64Array>[ 5.0 ]
116- * // CS => <Float64Array>[ 0.6 ]
117- * // SN => <Float64Array>[ 0.8 ]
116+ * // C => <Float64Array>[ 0.6 ]
117+ * // S => <Float64Array>[ 0.8 ]
118118*
119119* @example
120120* var Float64Array = require( '@stdlib/array/float64' );
121121*
122122* var F = new Float64Array( [ 3.0 ] );
123123* var G = new Float64Array( [ 4.0 ] );
124- * var CS = new Float64Array( 1 );
125- * var SN = new Float64Array( 1 );
124+ * var C = new Float64Array( 1 );
125+ * var S = new Float64Array( 1 );
126126* var R = new Float64Array( 1 );
127127*
128- * dlartg.ndarray( F, 0, G, 0, CS , 0, SN , 0, R, 0 );
128+ * dlartg.ndarray( F, 0, G, 0, C , 0, S , 0, R, 0 );
129129* // R => <Float64Array>[ 5.0 ]
130- * // CS => <Float64Array>[ 0.6 ]
131- * // SN => <Float64Array>[ 0.8 ]
130+ * // C => <Float64Array>[ 0.6 ]
131+ * // S => <Float64Array>[ 0.8 ]
132132*/
133133declare var dlartg : Routine ;
134134
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